--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Script to toggle aim assist to the head of visible, alive players without forcefields in Roblox -- Variables local AIM_ENABLED = false local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local UserInputService = game:GetService("UserInputService") -- Function to find the head of the target player local function getHead(targetPlayer) local character = targetPlayer.Character if character then return character:FindFirstChild("Head") end return nil end -- Function to check if a target is in the player's line of sight local function isInLineOfSight(targetPart) local origin = camera.CFrame.Position local direction = (targetPart.Position - origin).unit * 1000 local ray = Ray.new(origin, direction) local hit, position = workspace:FindPartOnRay(ray, player.Character) return hit and hit:IsDescendantOf(targetPart.Parent) end -- Function to check if teams exist local function teamsExist() for _, targetPlayer in pairs(game.Players:GetPlayers()) do if targetPlayer.Team then return true end end return false end -- Function to check if a player is an enemy (if teams exist) local function isEnemy(targetPlayer) if teamsExist() then return targetPlayer.Team ~= player.Team else return true -- If no teams, consider everyone as a target end end -- Function to check if a player is alive local function isAlive(targetPlayer) local character = targetPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then return true end end return false end -- Function to check if a player has a forcefield local function hasForceField(targetPlayer) local character = targetPlayer.Character if character then return character:FindFirstChild("ForceField") ~= nil end return false end -- Function to aim at the head of the target player local function aimAtHead() for _, targetPlayer in pairs(game.Players:GetPlayers()) do if targetPlayer ~= player and isEnemy(targetPlayer) and isAlive(targetPlayer) and not hasForceField(targetPlayer) then local head = getHead(targetPlayer) if head and isInLineOfSight(head) then -- Aim the camera at the head camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position) break end end end end -- Function to toggle aim assist local function toggleAim() AIM_ENABLED = not AIM_ENABLED if AIM_ENABLED then print("Aim assist enabled") else print("Aim assist disabled") end end -- Bind the toggle function to the "P" key UserInputService.InputBegan:Connect(function(input, processed) if input.KeyCode == Enum.KeyCode.P and not processed then toggleAim() end end) -- Continuously check for aim assist when enabled game:GetService("RunService").RenderStepped:Connect(function() if AIM_ENABLED then aimAtHead() end end)