local LocalPlayer = game:GetService("Players").LocalPlayer local Checkpoints = workspace.WorldMap.Checkpoints local Stage = LocalPlayer.leaderstats.Stage local Wins = LocalPlayer.leaderstats.Wins local OldWinCount = Wins.Value repeat game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerJumped"):FireServer() LocalPlayer.Character.HumanoidRootPart.CFrame = Checkpoints[Stage.Value + 1].Hitbox.CFrame * CFrame.new(-4, 0, 0) task.wait(math.random(0.10, 1.00)) until Wins.Value ~= OldWinCount