-- made by coressed local SubContainer = game:GetService("Players").LocalPlayer.PlayerGui.Bingo.StaticDisplayArea.Cards.PlayerArea.Cards.Container.SubContainer function firebutton(button) if button then for _, signal in pairs(getconnections(button.MouseButton1Click)) do pcall(function() signal:Fire() end) end for _, signal in pairs(getconnections(button.MouseButton1Down)) do pcall(function() signal:Fire() end) end for _, signal in pairs(getconnections(button.Activated)) do pcall(function() signal:Fire() end) end end end while true do wait(1) local Cards if SubContainer:FindFirstChild("Blocks") then Cards = SubContainer.Blocks.Block else Cards = SubContainer.VerticalScroll.Cards end local BingoButton = SubContainer.Buttons.ClaimButton if Cards and BingoButton then for _, card in pairs(Cards:GetChildren()) do if card:IsA("Frame") and card:FindFirstChild("Content") and card.Content:FindFirstChild("Numbers") then for _, button in pairs(card.Content.Numbers:GetChildren()) do firebutton(button) wait() end if card:FindFirstChild("ToGo") and card.ToGo.ToGoText.Text == "BINGO!" then firebutton(BingoButton) end end end end end