_G.ToggleDamageAll = true task.spawn(function() while task.wait(0) do if _G.ToggleDamageAll then local players = game:GetService("Players") local localPlayer = players.LocalPlayer for _, player in pairs(players:GetPlayers()) do if player ~= localPlayer and player.Character then local args = { [1] = 10000000000000000, [2] = workspace:FindFirstChild(player.Name) } if args[2] then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Damage"):FireServer(unpack(args)) end end end end end end)