local replicatedStorage = game:GetService("ReplicatedStorage") local signal = replicatedStorage:WaitForChild("Signal") _G.Toggles = { AutoComplete = true, UpgradeRamp = true, Boost = true, FirstBoost = true, UpgradeCar = true } local function triggerEvent(eventName, arg1, arg2) local event = signal:WaitForChild(eventName) event:FireServer(arg1, arg2) end local function startLoop(toggleName, eventName, arg1, arg2) task.spawn(function() while _G.Toggles[toggleName] do triggerEvent(eventName, arg1, arg2) task.wait(0) end end) end startLoop("AutoComplete", "Car", "Done", 1) startLoop("UpgradeRamp", "Place", "Upgrade", "Ramp") startLoop("Boost", "Car", "Boost") startLoop("FirstBoost", "Car", "FirstBoost", 0.4773718249915717) startLoop("UpgradeCar", "Place", "Upgrade", "Car") task.spawn(function() for i = 1, 85 do triggerEvent("Car", "Done", 1) task.wait(0) end end)