local replicatedStorage = game:GetService("ReplicatedStorage") local event = replicatedStorage:WaitForChild("Event") _G.Toggles = { Train = true, CraftWeapon = true, SellWeapon = true, HealthAdd = true, Enchanted = true } local function startLoop(toggleName, func) task.spawn(function() while _G.Toggles[toggleName] do func() task.wait(1) end end) end startLoop("Train", function() event.Train:FireServer(6652334734734734734734762362362362363262363) end) startLoop("CraftWeapon", function() event.CraftWeapon:FireServer("Stick", 13632636326236236326236236623623632623623623623623623632) end) startLoop("SellWeapon", function() event.SellWeapon:FireServer(66666666666666666666666666666666666666666666666666666, 226) end) startLoop("HealthAdd", function() event.HealthAdd:FireServer(219000000000000) end) startLoop("Enchanted", function() event.Enchanted:FireServer(7000, 99999999999999999999999999999999999) end)