getgenv().Farm = true -- farms doors for candy getgenv().AntiStuck = true -- kills you if the door makes u stuck print("RedBlue") while getgenv().Farm and task.wait() do for i,v in pairs(workspace.Houses:GetChildren()) do pcall(function() if v:FindFirstChild("Door") and v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch") then v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CanTouch = true v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CanCollide = false v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * (CFrame.Angles(math.rad(math.random(1,360)), math.rad(math.random(1,360)), math.rad(math.random(1,360))) * CFrame.new(0, 0, 0)) end end) end if getgenv().AntiStuck then pcall(function() if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then task.wait(5.5) -- to be somewhat safe im too lazy game.Players.LocalPlayer.Character.Humanoid.Health = 0 game.Players.LocalPlayer.Character:BreakJoints() end end) end end print("RedBlue")