_G.FastMaybe = true while task.wait() do if _G.FastMaybe == true then task.spawn( function() teams = game:GetService("Teams") for _, team in ipairs( { teams.black, teams.blue, teams.green, teams.magenta, teams.red, teams.white, teams.yellow } ) do workspace.ChangeTeam:FireServer(team) end end ) else teams = game:GetService("Teams") for _, team in ipairs( { teams.black, teams.blue, teams.green, teams.magenta, teams.red, teams.white, teams.yellow } ) do workspace.ChangeTeam:FireServer(team) end end end