--makes it so that you can collide with players and their limbs (Use with scripts like Snake) --NOTE: collision is not server sided and only happens on your client (Fling scripts only work on you not others) LP = game.Players.LocalPlayer while wait(3) do for i,v in pairs(game.Players:GetDescendants()) do if v:IsA("Player") and workspace:FindFirstChild(v.Name) and v ~= LP and workspace[v.Name]:FindFirstChild("CHECKER") == nil then checker = Instance.new("BoolValue",workspace[v.Name]) checker.Name = "CHECKER" for i,v in pairs(workspace:WaitForChild(v.Name):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") then local collider = Instance.new("Part",v) collider.Size = v.Size collider.Position = v.Position collider.Transparency = 1 local weld = Instance.new("Weld",v) weld.Part0 = v weld.Part1 = collider end end end end end