getgenv().godmode = true game.RunService.RenderStepped:Connect(function() if getgenv().godmode == true then for _, plr in ipairs(game.Players:GetPlayers()) do if (plr:FindFirstChild("DamageLogs") and not plr.DamageLogs:FindFirstChild(game.Players.LocalPlayer.Name)) then game.ReplicatedStorage.MapVoting.Submit:FireServer(plr, "DamageLogs") end end else game.ReplicatedStorage.MapVoting.Submit:FireServer(plr, "") end end)