-- LocalScript (place in StarterPlayerScripts) -- SETTINGS local flySpeed = 100 local jumpPower = 200 local walkSpeed = 100 -- Morph settings (basic customization) local morph = { ShirtTemplate = "rbxassetid://INSERT_SHIRT_ID", PantsTemplate = "rbxassetid://INSERT_PANTS_ID", FaceId = "rbxassetid://INSERT_FACE_ID", HatId = "rbxassetid://INSERT_HAT_ID" } local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Set movement abilities humanoid.WalkSpeed = walkSpeed humanoid.JumpPower = jumpPower -- Simple fly system local flying = false local bodyGyro, bodyVelocity function fly() flying = true bodyGyro = Instance.new("BodyGyro", character.PrimaryPart) bodyGyro.P = 9e4 bodyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bodyGyro.CFrame = character.PrimaryPart.CFrame bodyVelocity = Instance.new("BodyVelocity", character.PrimaryPart) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) local userInput = game:GetService("UserInputService") userInput.InputBegan:Connect(function(input) if flying then if input.KeyCode == Enum.KeyCode.W then bodyVelocity.Velocity = character.PrimaryPart.CFrame.LookVector * flySpeed end end end) end -- Morph into Dandy function morphIntoDandy() if character:FindFirstChild("Shirt") then character.Shirt.ShirtTemplate = morph.ShirtTemplate else local shirt = Instance.new("Shirt", character) shirt.ShirtTemplate = morph.ShirtTemplate end if character:FindFirstChild("Pants") then character.Pants.PantsTemplate = morph.PantsTemplate else local pants = Instance.new("Pants", character) pants.PantsTemplate = morph.PantsTemplate end local head = character:FindFirstChild("Head") if head and head:FindFirstChild("face") then head.face.Texture = morph.FaceId end local hat = game:GetService("InsertService"):LoadAsset(morph.HatId) hat:WaitForChildOfClass("Accessory").Parent = character end -- Hotkey to fly: Press F game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.F then if not flying then fly() else flying = false if bodyGyro then bodyGyro:Destroy() end if bodyVelocity then bodyVelocity:Destroy() end end elseif input.KeyCode == Enum.KeyCode.M then morphIntoDandy() end end) print("🔥 Script Loaded: Press [F] to Fly, [M] to Morph into Dandy")