-- Universal Death Messages Script By Orange Wood#9779/Espon local list = {} local list2 = {} --reactions can be changed list[1] = "omg." list[2] = "oof." list[3] = "sad :(" list[4] = "better luck next time." list[5] = "rip." list[6] = "lol" -- reasons can be changed list2[1] = " died," list2[2] = " failed," list2[3] = " had a heart attack mid game," list2[4] = " unfortunately passed away from to much water," list2[5] = " got lost and couldn't find their mama," list2[6] = " needed therapy after that death," list2[7] = "'s mom found their 'homework' folder," list2[8] = " died, this isn't fortnite," list2[9] = " suffered a stroke," list2[10] = " forgot their not invincible," list2[11] = " lived a short life but they won't be remembered," list2[12] = " died a long life," list2[13] = " died of fearing the dark," list2[14] = " fell down the stairs," list2[15] = " couldn't get to the bathroom in time," list2[16] = " tried to fly," list2[17] = " forgot how to play," list2[18] = " forgot how to breathe," list2[19] = " choked," list2[20] = " tripped on air," for i,player in pairs(game.Players:GetPlayers()) do player.CharacterRemoving:Connect(function() lis = {} lis[1] = player.Name lis[2] = player.DisplayName local args = { [1] = lis[math.random(1,2)] .. list2[math.random(1,20)] .. " " .. list[math.random(1, 5)], [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) end) end game.Players.PlayerAdded:Connect(function(player) player.CharacterRemoving:Connect(function() lis = {} lis[1] = player.Name lis[2] = player.DisplayName local args = { [1] = lis[math.random(1,2)] .. list2[math.random(1,20)] .. " " .. list[math.random(1, 5)], [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) end) end) print("Death Messages Enabled.")