--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local summitLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vovabro46/DinasMenu/refs/heads/main/DinasMenus.lua"))() local window = summitLib:CreateWindow({Name = "Dinas Hub",AccentColor3 = Color3.new(1, 0.235294, 0.337255)}) local Tab1 = window:CreateTab({Name = "Labels", Icon = 'rbxassetid://7733964719'}) local Tab2 = window:CreateTab({Name = "Interactables", Icon = 'rbxassetid://7743878358'}) local Tab3 = window:CreateTab({Name = "Auto Egg", Icon = 'rbxassetid://8997385940'}) local Tab4 = window:CreateTab({Name = "Miscecellaneous", Icon = 'rbxassetid://7733673466'}) Tab1:CreateLabel("Information") Tab1:CreateParagraph("This menu is the final one for my design for them. I will use only this one. This is the best script for this game so far.Also this script will be updated because I haven't finished it yet") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Hatch = ReplicatedStorage.Functions.Hatch local eggNames = {"Basic", "Beach", "Yeti", "Candy", "Ninja", "Atlantis", "Spooky", "Toxic", "Jungle", "Lava", "Matrix", "Classic", "Party"} local selectedEgg = eggNames[1] local autoOpen = false Tab3:CreateDropdown({ Text = "Choose Egg For Open", Options = eggNames, Callback = function(option) selectedEgg = option end }) Tab3:CreateToggle({ Text = "Auto Open Egg(X3)", Callback = function(state) autoOpen = state if autoOpen then spawn(function() while autoOpen do Hatch:InvokeServer(selectedEgg, "Triple") wait(0.5) end end) end end }) Tab3:CreateToggle({ Text = "Auto Open Egg (X1)", Callback = function(state) autoOpen = state if autoOpen then spawn(function() while autoOpen do Hatch:InvokeServer(selectedEgg, "Single") wait(0.5) end end) end end }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Rebirth = ReplicatedStorage.Events.Rebirth local LevelXPRequest = ReplicatedStorage.LevelXPRequest local AutoRebirthEnabled = false local AutoLevelXPEnabled = false local SelectedRebirthValue = 1 local function AutoRebirthLoop() while AutoRebirthEnabled do Rebirth:FireServer(SelectedRebirthValue) wait(1) end end local function AutoLevelXPLoop() while AutoLevelXPEnabled do LevelXPRequest:FireServer(2) wait(0.1) end end Tab2:CreateDropdown({ Text = "Rebirth Value", Options = {"1", "5", "10"}, Callback = function(Option) SelectedRebirthValue = tonumber(Option) print("Selected Rebirth value:", SelectedRebirthValue) end }) Tab2:CreateToggle({ Text = "Auto Rebirth", Default = false, Callback = function(Value) AutoRebirthEnabled = Value if Value then spawn(AutoRebirthLoop) end end }) Tab2:CreateToggle({ Text = "Auto Click & Level XP", Default = false, Callback = function(Value) AutoLevelXPEnabled = Value if Value then spawn(AutoLevelXPLoop) end end }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local PurchaseUpgrade = ReplicatedStorage.Events.PurchaseUpgrade local LocalPlayer = Players.LocalPlayer local availableUpgrades = { "ClickMultiplier", "CraftAllButton", "GemMultiplier", "HatchingSpeed", "LongerOfflineGains", "LuckMultiplier", "MoreOfflineGains", "MoreStorage", "MoreWalkSpeed", "PetEquip", "RebirthButtons", "TeleportButton" } local SelectedUpgrade = availableUpgrades[1] local AutoPurchaseEnabled = false local function AutoPurchaseLoop() while AutoPurchaseEnabled do PurchaseUpgrade:FireServer("Spawn", SelectedUpgrade) wait(1) end end Tab4:CreateToggle({ Text = "Auto Purchase Upgrade", Default = false, Callback = function(value) AutoPurchaseEnabled = value if value then spawn(AutoPurchaseLoop) end end }) Tab4:CreateDropdown({ Text = "Select Upgrade", Options = availableUpgrades, Callback = function(option) SelectedUpgrade = option end })