local Library = loadstring(game:HttpGet("https://pastefy.app/Rf8iYjYI/raw"))() local Window = Library:CreateWindow("Dinas Hub") local Tab1 = Window:AddTab("Game") local ReplicatedStorage = game:GetService("ReplicatedStorage") local GiveOutReward = ReplicatedStorage.Remotes.Roulette.GiveOutReward local rewardValue = 5000 Tab1:AddTextbox({ Text = "Set Money (for infinity set 9e925) ", Placeholder = "Set your money...", Callback = function(Value) local numValue = tonumber(Value) if numValue and numValue > 0 then rewardValue = numValue else end end }) Tab1:AddButton({ Text = "Get Money", Callback = function() GiveOutReward:FireServer({ value = rewardValue, type = "Money", chance = 0.45 }) end }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local LayerChanged = ReplicatedStorage.Events.LayerChanged Tab1:AddButton({ Text = "Inf Wins", Callback = function() LayerChanged:FireServer("Layer6") end }) Tab1:AddLabel({ Text = "Other", Size = 18, Color = Color3.new(1, 0.5, 0), Center = true, Stroke = true }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Rebirth = ReplicatedStorage.Events.Rebirth Tab1:AddButton({ Text = "Auto Rebirth", Callback = function() Rebirth:FireServer() end }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Bubble = ReplicatedStorage.Remotes.Bubble local isRunning = false local runningCoroutine Tab1:AddButton({ Text = "Auto Bubble", Callback = function() if isRunning then return end isRunning = true runningCoroutine = coroutine.create(function() while isRunning do Bubble:FireServer() wait() end end) coroutine.resume(runningCoroutine) end }) Tab1:AddButton({ Text = "Stop Auto Bubble", Callback = function() if not isRunning then return end isRunning = false end })