local Library = loadstring(game:HttpGet("https://pastefy.app/Rf8iYjYI/raw"))() local Window = Library:CreateWindow("Dinas Hub Very Op") local Tab1 = Window:AddTab("Spin") local Tab2 = Window:AddTab("Game") local ReplicatedStorage = game:GetService("ReplicatedStorage") local SpinPrizeEvent = ReplicatedStorage.Remotes:WaitForChild("SpinPrizeEvent") local enabled = false Tab1:AddToggle({ Text = "Collect 75 Gems", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(9) end end }) Tab1:AddToggle({ Text = "Collect x10 Cash", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(8) end end }) Tab1:AddToggle({ Text = "Collect 3 Spin", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(7) end end }) Tab1:AddToggle({ Text = "Collect 1K Cash", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(6) end end }) Tab1:AddToggle({ Text = "Collect 250 Gems", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(5) end end }) Tab1:AddToggle({ Text = "Collect Dominus(Dupe Lol)", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(4) end end }) Tab1:AddToggle({ Text = "Collect Spin", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(3) end end }) Tab1:AddToggle({ Text = "Collect 2.5K Cash", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(2) end end }) Tab1:AddToggle({ Text = "Collect 100 Gems", Default = false, Callback = function(value) enabled = value if enabled then SpinPrizeEvent:FireServer(1) end end }) local ReplicatedStorage = game:GetService("ReplicatedStorage") local DigEvent = ReplicatedStorage.Remotes.DigEvent local toggles = {} toggles.hello = false local running = false local loopThread = nil Tab2:AddToggle({ Text = "Auto Money(inf)", Default = false, Callback = function(value) toggles.hello = value if value then if not running then running = true loopThread = coroutine.create(function() while running do DigEvent:FireServer("hello") wait(0.1) end end) coroutine.resume(loopThread) end else running = false end end, })