local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/dirt",true))() local Table = {} local window = Lib:CreateWindow("Dinas Hub") window:Section("Strong Simulator") window:Button("Auto Click", function() local Event = game:GetService("ReplicatedStorage").Common.Library.Network.RemoteFunction local clickInterval = 0.01 while true do local success, result = pcall(function() return Event:InvokeServer("S_Tools_Activate", {}) end) if not success then end wait(clickInterval) end end) local autoRebirthEnabled = false window:Button("AutoRebirth", function() autoRebirthEnabled = not autoRebirthEnabled if autoRebirthEnabled then coroutine.wrap(function() while autoRebirthEnabled do local args = { "S_Rebirth_Request", {} } local success, result = pcall(function() return game:GetService("ReplicatedStorage"):WaitForChild("Common"):WaitForChild("Library"):WaitForChild("Network"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args)) end) if not success then end wait(2) end end)() else end end) window:Button("Buy 10 Energy Bars", function() local function buyEnergyBars() local args = { "s.vending.purchase", { 10 } } local success, result = pcall(function() return game:GetService("ReplicatedStorage"):WaitForChild("Common"):WaitForChild("Library"):WaitForChild("Network"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args)) end) if not success then end end while true do buyEnergyBars() end end)