-- ---------------------------------------- -- -- ENVISION AIMBOT -- -- By EnvisionExploits -- Contributors Rylen -- -- Version VER-2, 1-05 -- Last edited 9/26/23 9:11 PM -- Last added mouse emulation, key for aimbot use, new save configs & rework, renamed config "General_AddGuiForConfig" to "General_AddGuiForConfigs" -- ---------------------------------------- -- --! TO USE AIMBOT HOLD THE RIGHT MOUSE BUTTON (AIM BUTTON / MOUSE BUTTON 2) _VERSION, _CONFIG = "VER-2, 1-05", {}; _CONFIG.General_AddGuiForConfigs = true; -- not added yet _CONFIG.General_SaveConfig = false; _CONFIG.General_SaveConfig_FileName = "universal"; -- [characters \ / : * ? " < > | . will be replaced with an underscore ( _ )] (idea: you could use game.PlaceId to make game specific configs) _CONFIG.General_LoadConfigFromFileName = false; _CONFIG.Keybind_Aimbot = Enum.KeyCode.F; _CONFIG.Keybind_UseAimbot = Enum.UserInputType.MouseButton2; -- can use Enum.KeyCode or Enum.UserInputType.MouseButton2 _CONFIG.Keybind_Tags = Enum.KeyCode.G; _CONFIG.Keybind_Highlights = Enum.KeyCode.T; _CONFIG.Keybind_Tracers = Enum.KeyCode.X; _CONFIG.Keybind_BoundingBox = Enum.KeyCode.V; _CONFIG.Keybind_Uninject = Enum.KeyCode.B; _CONFIG.General_Aimbot_Toggled = true; _CONFIG.General_Aimbot_TargetPart = "Head"; _CONFIG.General_Aimbot_FreeForAll = true; _CONFIG.General_Aimbot_TargetPartHitChance = 100; _CONFIG.General_Aimbot_TargetPartHitChance_RefreshChancesTime = 1; -- seconds _CONFIG.General_Aimbot_TargetPartHitChance_WhenUnlucky_AimToLimbs = false; _CONFIG.General_Aimbot_TargetPartHitChance_WhenUnlucky_AimToAnOffset = true; _CONFIG.General_Aimbot_PredictPlayers = true; _CONFIG.General_Aimbot_PredictPlayers_DiffuseFactor = 280; _CONFIG.General_Aimbot_PredictPlayers_InvolveDistanceInEquation = true; _CONFIG.General_Aimbot_CheckIfTargetIsBehindWalls = false; -- recommended if triggerbot is enabled _CONFIG.General_Aimbot_UseMouseHitForLockingOnPlayers = false; -- false: otherwise it will get the closest person to mouse 2d position _CONFIG.General_Aimbot_AimToClosestPlayer = false; _CONFIG.General_Aimbot_CheckForFirstPerson = true; _CONFIG.General_Aimbot_AimToAnotherPlayerAfterTargetIsEliminated = true; _CONFIG.General_Aimbot_Smoothness = 0; _CONFIG.General_Aimbot_UseMouseEmulation = false; -- moves your mouse instead of your 3d camera. (your mouse needs to be allowed to move (not locked like in an fps game)) -- to make MouseEmulation functional, these configs need to be set: General_Aimbot_CheckForFirstPerson = false & Keybind_UseAimbot = (an Enum.KeyCode) _CONFIG.General_Aimbot_TriggerBot = false; _CONFIG.General_Aimbot_TriggerBot_ClicksPerSecond = 10; _CONFIG.Miscellaneous_AllowModificationsBasedOnGame = true; -- mostly just visual changes. (working on mm2) (nothing has been added for this config yet) _CONFIG.Visuals_Color_Rainbow = true; _CONFIG.Visuals_Color_Rainbow_Speed = 30; _CONFIG.Visuals_Color_Main = Color3.fromRGB(156, 156, 255); _CONFIG.Visuals_Color_Main_OverrideTeamColors = false; _CONFIG.Visuals_Tags_Toggled = true; _CONFIG.Visuals_Tags_ShowHealth = false; _CONFIG.Visuals_Tags_ShowDistance = true; _CONFIG.Visuals_Tags_UseDisplayName = true; _CONFIG.Visuals_Highlights_Toggled = false; _CONFIG.Visuals_Tracers_Toggled = true; _CONFIG.Visuals_Tracers_FadeColorBasedOnDistance = true; _CONFIG.Visuals_Tracers_FakeCircle_PositionX = "middle"; -- left, middle, right _CONFIG.Visuals_Tracers_FakeCircle_PositionY = "bottom"; -- top, middle, bottom _CONFIG.Visuals_Tracers_FakeCircle_Radius = 30; _CONFIG.Visuals_BoundingBox_Toggled = true; _CONFIG.Visuals_BoundingBox_Color_MakeRainbow = false; _CONFIG.Visuals_BoundingBox_Color = Color3.fromRGB(255, 255, 255); _CONFIG.Visuals_BoundingBox_Color_UseTeamColor = true; _CONFIG.Visuals_BoundingBox_Color_TargetPart = _CONFIG.Visuals_Color_Main; _CONFIG.Visuals_BoundingBox_ChangeModesBasedOnDistanceWithPlayer = false; _CONFIG.Visuals_BoundingBox_Mode = "box"; -- 3d, 2d, box _CONFIG.Visuals_BoundingBox_Mode_2d_Design = 1; -- 1: normal, 2: skeleton _CONFIG.Visuals_BoundingBox_Mode_Box_Design = 2; -- 1: box, 2: scifi-1, 3: scifi-2 _CONFIG.Visuals_BoundingBox_Mode_Box_HealthBar_Showing = true; _CONFIG.Visuals_BoundingBox_Mode_Box_HealthBar_Position = "right"; -- left, right, top, bottom _CONFIG.Visuals_BoundingBox_Mode_Box_HealthBar_MakeProgressBar = true; _CONFIG.Visuals_BoundingBox_Mode_Box_HealthBar_AddBackground = true; _CONFIG.Visuals_BoundingBox_PredictionCircle_Showing = true; _CONFIG.Visuals_BoundingBox_PredictionCircle_Color = Color3.fromRGB(255, 255, 0); loadstring(game:HttpGet("https://raw.githubusercontent.com/Rylvns/EnvisionExploits/master/general-scripts/Aimbot/source.lua"))();