while true do local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Backpack = LocalPlayer:WaitForChild("Backpack") local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local tool = Backpack:FindFirstChild("FreeSlap") if tool then tool.Parent = Character end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local args = { "slash", player.Character, Vector3.new(2^1023,2^1023,2^1023) } Character:WaitForChild("FreeSlap"):WaitForChild("Event"):FireServer(unpack(args)) end end task.wait(0.1) end