local player = game:GetService("Players").LocalPlayer local leaderstats = player:WaitForChild("leaderstats") local boolNames = { "Anchor", "Anvil", "Balloon", "Barbeque", "Bionic", "BlackHole", "Bomb", "Boulder", "Box", "Car", "Chair", "Coconut", "ConsecutiveDays", "Cutlass", "Dagger", "DevilTrident", "Dynamite", "FireworkItem", "Fireworks", "FirstVisit", "GodArm", "GroupReward", "Kills", "LastReward", "LawnMower", "NPCKills", "Pan", "Piano", "PirateScrap", "Points", "PointsMultiply", "Powder", "QuestNumber", "Revolver", "Safe", "SandDollars", "Shock", "ShoppingCart", "Shuriken", "Slipper", "Spear", "Static", "Steel", "Sword", "Table", "TeleportingKnife", "ThrowingKnife", "TimeArm", "Void", "Wooden", } for _, name in ipairs(boolNames) do local stat = leaderstats:FindFirstChild(name) if stat and stat:IsA("BoolValue") then stat.Value = true end end