local Luna = loadstring(game:HttpGet("https://raw.githubusercontent.com/Nebula-Softworks/Luna-Interface-Suite/refs/heads/main/source.lua", true))() local Window = Luna:CreateWindow({ Name = "BlackKing", -- This Is Title Of Your Window Subtitle = nil, -- A Gray Subtitle next To the main title. LogoID = "82795327169782", -- The Asset ID of your logo. Set to nil if you do not have a logo for Luna to use. LoadingEnabled = true, -- Whether to enable the loading animation. Set to false if you do not want the loading screen or have your own custom one. LoadingTitle = "Luna Interface Suite", -- Header for loading screen LoadingSubtitle = "by Hland", -- Subtitle for loading screen ConfigSettings = { RootFolder = nil, -- The Root Folder Is Only If You Have A Hub With Multiple Game Scripts and u may remove it. DO NOT ADD A SLASH ConfigFolder = "Big Hub" -- The Name Of The Folder Where Luna Will Store Configs For This Script. DO NOT ADD A SLASH }, KeySystem = false, -- As Of Beta 6, Luna Has officially Implemented A Key System! KeySettings = { Title = "Luna Example Key", Subtitle = "Key System", Note = "Best Key System Ever! Also, Please Use A HWID Keysystem like Pelican, Luarmor etc. that provide key strings based on your HWID since putting a simple string is very easy to bypass", SaveInRoot = false, -- Enabling will save the key in your RootFolder (YOU MUST HAVE ONE BEFORE ENABLING THIS OPTION) SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script Key = {"Example Key"}, -- List of keys that will be accepted by the system, please use a system like Pelican or Luarmor that provide key strings based on your HWID since putting a simple string is very easy to bypass SecondAction = { Enabled = true, -- Set to false if you do not want a second action, Type = "Link", -- Link / Discord. Parameter = "" -- If Type is Discord, then put your invite link (DO NOT PUT DISCORD.GG/). Else, put the full link of your key system here. } } }) local Tab = Window:CreateTab({ Name = "Tab Example", Icon = "view_in_ar", ImageSource = "Material", ShowTitle = true -- This will determine whether the big header text in the tab will show }) Window:CreateHomeTab({ SupportedExecutors = {}, -- A Table Of Executors Your Script Supports. Add strings of the executor names for each executor. DiscordInvite = "1234", -- The Discord Invite Link. Do Not Include discord.gg/ | Only Include the code. Icon = 2, -- By Default, The Icon Is The Home Icon. If You would like to change it to dashboard, replace the interger with 2 }) local Paragraph = Tab:CreateParagraph({ Title = "info", Text = "idk how to change icon" }) local Button = Tab:CreateButton({ Name = "Button Example!", Description = nil, -- Creates A Description For Users to know what the button does (looks bad if you use it all the time), Callback = function() -- The function that takes place when the button is pressed end }) local ColorPicker = Tab:CreateColorPicker({ Name = "Color Picker Example", Color = Color3.fromRGB(86, 171, 128), Flag = "ColorPicker1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) -- The function that takes place every time the color picker is moved/changed -- The variable (Value) is a Color3fromRGB value based on which color is selected end }, "ColorPicker") -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps local Slider = Tab:CreateSlider({ Name = "Slider Example", Range = {0, 200}, -- The Minimum And Maximum Values Respectively Increment = 5, -- Basically The Changing Value/Rounding Off CurrentValue = 100, -- The Starting Value Callback = function(Value) -- The function that takes place when the slider changes -- The variable (Value) is a number which correlates to the value the slider is currently at end }, "Slider") -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps local Dropdown = Tab:CreateDropdown({ Name = "Dropdown Example", Description = nil, Options = {"Option 1","Option 2"}, CurrentOption = {"Option 1"}, MultipleOptions = false, SpecialType = nil, Callback = function(Options) -- The function that takes place when the selected option is changed -- If MultipleOptions is true then The variable (Options) is a table of strings for the current selected options. Else, it is a string of the currentoption end }, "Dropdown") -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps local Toggle = Tab:CreateToggle({ Name = "Toggle Example", Description = nil, CurrentValue = false, Callback = function(Value) -- The function that takes place when the toggle is switched -- The variable (Value) is a boolean on whether the toggle is true or false end }, "Toggle") -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps local Bind = Tab:CreateBind({ Name = "Bind Example", Description = nil, CurrentBind = "Q", -- Check Roblox Studio Docs For KeyCode Names HoldToInteract = false, -- When true, Instead of toggling, You hold to achieve the active state of the Bind Callback = function(BindState) -- The function that takes place when the keybind is pressed -- The variable (BindState) is a boolean for whether the Bind is being held or not (HoldToInteract needs to be true) OR it is whether the Bind is active end, OnChangedCallback = function(Bind) -- The function that takes place when the binded key changes -- The variable (Bind) is a Enum.KeyCode for the new Binded Key end, }, "Bind") -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps local Label = Tab:CreateLabel({ Text = "Label Example", Style = 2 -- Luna Labels Have 3 Styles : A Basic Label, A Green Information Label and A Red Warning Label. Look At The Following Image For More Details })