local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.CapsLock then local args = { 0, "Starting", "up", false, 0, 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Shoot"):FireServer(unpack(args)) task.wait(0.5) local args = { 100000, "Ending", "up", false, 0, 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Shoot"):FireServer(unpack(args)) end end)