repeat task.wait() until game:IsLoaded() local get_all_tools = true -- buys all the tools. local get_cash = false -- gives you 9.1QI cash. local buy_builds = {"Turret"} -- if they're in stock it'll buy them instantly local multi_equip_tools = {"All"} -- example {"Rocket","Slap"} or {"All"} by the way, they get printed in the console type /console in chat to open the console and see they're names. Also the same tools stack. if get_all_tools then for _,tool in ipairs(game:GetService("ReplicatedStorage"):WaitForChild("Tools"):GetChildren()) do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("buyTool"):FireServer(tool.Name) end end if get_cash then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("giveRewards"):FireServer("Cash",9200000000000000000) end if buy_builds then while task.wait() do for _,builds in ipairs(buy_builds) do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("buyPlaceable"):FireServer(builds) end end for _,build in next,game:GetService("ReplicatedStorage").Builds:GetChildren() do print(build.Name) end end if multi_equip_tools then for _,tool in ipairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do if table.find(multi_equip_tools,"All") or table.find(multi_equip_tools,tool.Name) then tool.Parent = game:GetService("Players").LocalPlayer.Character end end end