-- [ Watermark GUI ] local Players = game:GetService("Players") local player = Players.LocalPlayer local PlayerGui = player:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui") screenGui.Name = "WatermarkGui" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global screenGui.Parent = PlayerGui local label = Instance.new("TextLabel") label.Size = UDim2.new(0.6, 0, 0.1, 0) label.Position = UDim2.new(0.2, 0, 0.45, 0) label.BackgroundTransparency = 1 label.Text = "Made by whatanwaza" label.Font = Enum.Font.GothamBlack label.TextScaled = true label.TextColor3 = Color3.new(1, 1, 1) label.TextStrokeTransparency = 0.5 label.TextTransparency = 0 label.ZIndex = 999999 label.Parent = screenGui task.wait(3) for i = 0, 1, 0.03 do label.TextTransparency = i label.TextStrokeTransparency = 0.5 + (i * 0.5) task.wait(0.03) end screenGui:Destroy() -- [ Knife Script ] local RunService = game:GetService("RunService") local char = player.Character or player.CharacterAdded:Wait() local rightArm = char:WaitForChild("Right Arm") local mouse = player:GetMouse() -- Create knife parts local knife = Instance.new("Model") knife.Name = "Knife" local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(0.2, 0.6, 0.2) handle.BrickColor = BrickColor.new("Really black") handle.Material = Enum.Material.Metal handle.CanCollide = false handle.Massless = true handle.Parent = knife local blade = Instance.new("Part") blade.Name = "Blade" blade.Size = Vector3.new(0.1, 0.8, 0.05) blade.BrickColor = BrickColor.new("Medium stone grey") blade.Material = Enum.Material.Metal blade.CanCollide = false blade.Massless = true blade.Parent = knife local guard = Instance.new("Part") guard.Name = "Guard" guard.Size = Vector3.new(0.4, 0.1, 0.1) guard.BrickColor = BrickColor.new("Dark stone grey") guard.Material = Enum.Material.Metal guard.CanCollide = false guard.Massless = true guard.Parent = knife blade.CFrame = handle.CFrame * CFrame.new(0, 0.7, 0) guard.CFrame = handle.CFrame * CFrame.new(0, 0, 0) local function weldParts(part1, part2) local weld = Instance.new("WeldConstraint") weld.Part0 = part1 weld.Part1 = part2 weld.Parent = part1 end weldParts(handle, blade) weldParts(handle, guard) knife.Parent = workspace knife.PrimaryPart = handle local function attachKnifeToArm() local weld = rightArm:FindFirstChild("KnifeWeld") if weld then weld:Destroy() end knife.Parent = char knife.PrimaryPart = handle local weld = Instance.new("Weld") weld.Name = "KnifeWeld" weld.Part0 = rightArm weld.Part1 = handle weld.C0 = CFrame.new(0, -0.5, -0.3) * CFrame.Angles(math.rad(-90), math.rad(180), 0) weld.Parent = rightArm for _, part in pairs(knife:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false part.Anchored = false end end end attachKnifeToArm() local launched = false local launchSpeed = 60 local originalCFrame local flingConnection local flingVictimAngularVelocity local function spinAndFlingInsideTorso(rootPart, victimHumanoidRootPart) local spinSpeedY = 9000 local spinSpeedX = 9000 local startTime = tick() flingVictimAngularVelocity = Instance.new("BodyAngularVelocity") flingVictimAngularVelocity.MaxTorque = Vector3.new(1e6, 1e6, 1e6) flingVictimAngularVelocity.AngularVelocity = Vector3.new(50, 50, 50) flingVictimAngularVelocity.Parent = victimHumanoidRootPart flingConnection = RunService.Heartbeat:Connect(function() if not rootPart or not rootPart.Parent or not victimHumanoidRootPart or not victimHumanoidRootPart.Parent then flingConnection:Disconnect() flingVictimAngularVelocity:Destroy() flingConnection, flingVictimAngularVelocity = nil, nil return end local elapsed = tick() - startTime local spinY = CFrame.Angles(0, elapsed * spinSpeedY, 0) local spinX = CFrame.Angles(elapsed * spinSpeedX, 0, 0) rootPart.CFrame = victimHumanoidRootPart.CFrame * (spinY * spinX) end) end local function stopSpinAndFling() if flingConnection then flingConnection:Disconnect() end if flingVictimAngularVelocity then flingVictimAngularVelocity:Destroy() end flingConnection, flingVictimAngularVelocity = nil, nil end local function detachKnife() local weld = rightArm:FindFirstChild("KnifeWeld") if weld then weld:Destroy() end knife.Parent = workspace end local function launchKnife() if launched then return end launched = true detachKnife() local origin = handle.Position local targetPos = mouse.Hit.p local direction = (targetPos - origin).Unit handle.CFrame = CFrame.new(origin, origin + direction) for _, part in pairs(knife:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = true part.Anchored = false end end originalCFrame = char.PrimaryPart and char.PrimaryPart.CFrame or nil local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVelocity.Velocity = direction * launchSpeed bodyVelocity.Parent = handle local bodyAngularVelocity = Instance.new("BodyAngularVelocity") bodyAngularVelocity.MaxTorque = Vector3.new(1e5, 1e5, 1e5) bodyAngularVelocity.AngularVelocity = handle.CFrame.RightVector * 60 bodyAngularVelocity.Parent = handle local connection connection = handle.Touched:Connect(function(hit) if not launched or not hit or not hit.Parent then return end if hit:IsDescendantOf(char) or hit:IsDescendantOf(knife) then return end bodyVelocity:Destroy() bodyAngularVelocity:Destroy() for _, part in pairs(knife:GetChildren()) do part.Anchored = true part.CanCollide = true end connection:Disconnect() local hitHumanoid = hit.Parent:FindFirstChildOfClass("Humanoid") local hitTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") if hitHumanoid and hitTorso then for _, part in pairs(knife:GetChildren()) do part.Transparency = 1 end local rootPart = char:FindFirstChild("HumanoidRootPart") local victimRoot = hit.Parent:FindFirstChild("HumanoidRootPart") if rootPart and victimRoot then rootPart.Anchored = false spinAndFlingInsideTorso(rootPart, victimRoot) end wait(4.5) stopSpinAndFling() if rootPart and originalCFrame then rootPart.CFrame = originalCFrame end for _, part in pairs(knife:GetChildren()) do part.Transparency = 0 end attachKnifeToArm() launched = false else local pickupConnection pickupConnection = handle.Touched:Connect(function(toucher) if toucher.Parent == char then pickupConnection:Disconnect() for _, part in pairs(knife:GetChildren()) do part.Anchored = false part.CanCollide = false end attachKnifeToArm() launched = false end end) end end) end mouse.Button1Down:Connect(function() if not launched then launchKnife() end end)