-- made by wish aka selfmade local ReplicatedStorage = game:GetService("ReplicatedStorage") local Shoot = ReplicatedStorage.Client.Remotes.Gameplay:WaitForChild("Shoot") local UpdateFakeMeter = ReplicatedStorage.Client.Remotes.Gameplay:WaitForChild("UpdateFakeMeter") local power = 99 local enabled = true local old old = hookmetamethod(game, "__namecall", function(self, ...) local m = getnamecallmethod() local a = { ... } if enabled then if self == Shoot and m == "InvokeServer" then a[1] = power return old(self, unpack(a)) elseif self == UpdateFakeMeter and m == "InvokeServer" then if a[1] == "Update" then a[2] = power end return old(self, unpack(a)) end end return old(self, unpack(a)) end)