local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/0x"))() local w1 = library:Window("Plane Simulator - By Aura") local remoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ClientToServerToClient"):WaitForChild("claimRewardFunction") local rebirthEvent = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ClientToServerToClient"):WaitForChild("rebirthFunction") local firingCoins = false local autoRebirth = false local function startFiringCoins() firingCoins = true spawn(function() while firingCoins do remoteEvent:InvokeServer("9999999999999999999999999999999999999999999 Coins", 1) wait(0.1) end end) end local function stopFiringCoins() firingCoins = false end local function startAutoRebirth() autoRebirth = true spawn(function() while autoRebirth do rebirthEvent:InvokeServer() wait(0.1) end end) end local function stopAutoRebirth() autoRebirth = false end w1:Toggle( "Infinite Coins", "fireEvent", false, function(toggled) if toggled then startFiringCoins() else stopFiringCoins() end end ) w1:Toggle( "Auto Rebirth", "autoRebirth", false, function(toggled) if toggled then startAutoRebirth() else stopAutoRebirth() end end ) w1:Button( "Get Best Plane", function() local player = game:GetService("Players").LocalPlayer local dataFolder = player:FindFirstChild("dataFolder") if dataFolder and dataFolder:FindFirstChild("activePlaneId") then dataFolder.activePlaneId.Value = 12 end end ) w1:Button( "Destroy GUI", function() for i, v in pairs(game.CoreGui:GetChildren()) do if v:FindFirstChild("Top") then v:Destroy() end end end )