local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui") screenGui.Name = "InfCashGui" screenGui.Parent = playerGui screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Name = "MainFrame" frame.Size = UDim2.new(0, 300, 0, 200) frame.Position = UDim2.new(0.5, -100, 0.5, -50) frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = screenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 15) UICorner.Parent = frame local infCashButton = Instance.new("TextButton") infCashButton.Name = "InfCashButton" infCashButton.Size = UDim2.new(0, 180, 0, 40) infCashButton.Position = UDim2.new(0.5, -90, 0.5, -10) infCashButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255) infCashButton.Text = "Inf Cash" infCashButton.TextColor3 = Color3.fromRGB(255, 255, 255) infCashButton.TextSize = 18 infCashButton.Font = Enum.Font.GothamBold infCashButton.Parent = frame local claimLikeRewardButton = Instance.new("TextButton") claimLikeRewardButton.Name = "claimLikeRewardButton" claimLikeRewardButton.Size = UDim2.new(0, 180, 0, 40) claimLikeRewardButton.Position = UDim2.new(0.5, -90, 0.5, -80) claimLikeRewardButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255) claimLikeRewardButton.Text = "Claim Like Reward" claimLikeRewardButton.TextColor3 = Color3.fromRGB(255, 255, 255) claimLikeRewardButton.TextSize = 18 claimLikeRewardButton.Font = Enum.Font.GothamBold claimLikeRewardButton.Parent = frame local buttonCorner1 = Instance.new("UICorner") local buttonCorner2 = Instance.new("UICorner") buttonCorner1.CornerRadius = UDim.new(0, 12) buttonCorner2.CornerRadius = UDim.new(0, 12) buttonCorner1.Parent = infCashButton buttonCorner2.Parent = claimLikeRewardButton infCashButton.MouseButton1Click:Connect(function() workspace:WaitForChild("__THINGS"):WaitForChild("__REMOTES"):WaitForChild("vehicle_spawn"):InvokeServer() task.wait(1) local plr = game:GetService("Players").LocalPlayer local vehiclesFolder = workspace:WaitForChild("__THINGS"):WaitForChild("Vehicles") local targetPos = Vector3.new(9999999999999999999999999999999999999, 3648, -65996) for _, car in ipairs(vehiclesFolder:GetChildren()) do if car.Name == "Model" and car:IsA("Model") then local ownerId = car:GetAttribute("OwnerId") if ownerId == plr.UserId then task.wait(1) if not car.PrimaryPart then for _, part in ipairs(car:GetDescendants()) do if part:IsA("BasePart") then car.PrimaryPart = part break end end end if car.PrimaryPart then print("[TEST] Teleporting car to", targetPos) car:SetPrimaryPartCFrame(CFrame.new(targetPos)) end end end end task.wait(1) workspace:WaitForChild("__THINGS"):WaitForChild("__REMOTES"):WaitForChild("vehicle_stop"):InvokeServer() end) claimLikeRewardButton.MouseButton1Click:Connect(function() workspace:WaitForChild("__THINGS"):WaitForChild("__REMOTES"):WaitForChild("likerewardclaim"):InvokeServer() end) local dragToggle = nil local dragInput = nil local dragStart = nil local startPos = nil frame.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then dragToggle = true dragStart = input.Position startPos = frame.Position end end) frame.InputChanged:Connect(function(input) if dragToggle and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragToggle = false end end)