_G.Clean = true -- Change to false to stop. while _G.Clean and wait(.1) do game:GetService("ReplicatedStorage").Remotes.RefillRemote:FireServer(true) game:GetService("ReplicatedStorage").Remotes.SurfaceCompleted:FireServer(math.huge, math.huge) game:GetService("ReplicatedStorage").Remotes.ClientFrameData:FireServer(math.huge , true, true, math.huge) end