-- Project Mercury - Full Fixes and Enhancements (English Version) -- Features: Round Reset Fix, GUI Categories, Live Stats, Target Lock, Parry Combo, Cooldown Bar local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local VIM = game:GetService("VirtualInputManager") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- GUI Player List local function createDropdownOptions() local list = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(list, p.Name) end end return list end -- Variables local Character, Humanoid, RootPart local function refreshCharacter() Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() Humanoid = Character:WaitForChild("Humanoid") RootPart = Character:WaitForChild("HumanoidRootPart") end refreshCharacter() LocalPlayer.CharacterAdded:Connect(refreshCharacter) -- Config local config = { autoParry = false, distance = 20, cooldown = 0.3, last = 0, speed = false, speedValue = 90, noclip = false, antiRagdoll = false, teleportKey = Enum.KeyCode.T, success = 0, miss = 0, comboCount = 2, targetLock = {}, useLock = false } -- Parry Action local function doParry() local vp = Camera.ViewportSize for i = 1, config.comboCount do VIM:SendMouseButtonEvent(vp.X/2, vp.Y/2, 0, true, game, 0) task.wait(0.02) VIM:SendMouseButtonEvent(vp.X/2, vp.Y/2, 0, false, game, 0) end config.success += 1 config.last = tick() end -- GUI Setup local window = Rayfield:CreateWindow({Name="Project Mercury", LoadingTitle="Loading...", LoadingSubtitle="v11", ConfigurationSaving={Enabled=true, FolderName="Mercury_CFG"}}) local tab1 = window:CreateTab("🥊 Combat") local tab2 = window:CreateTab("⚙️ Settings") local tab3 = window:CreateTab("📊 Stats") tab1:CreateToggle({Name="Auto Parry", CurrentValue=false, Callback=function(v) config.autoParry=v end}) tab1:CreateSlider({Name="Parry Range", Range={5,60}, Increment=1, CurrentValue=config.distance, Suffix="Stud", Callback=function(v) config.distance=v end}) tab1:CreateSlider({Name="Parry Cooldown", Range={0.1,1}, Increment=0.05, CurrentValue=config.cooldown, Suffix="s", Callback=function(v) config.cooldown=v end}) tab1:CreateSlider({Name="Parry Repeats", Range={1,5}, Increment=1, CurrentValue=config.comboCount, Suffix="Hits", Callback=function(v) config.comboCount=v end}) tab1:CreateToggle({Name="Only Targeted Players", CurrentValue=false, Callback=function(v) config.useLock=v end}) local dropdown = tab1:CreateDropdown({Name="Target Lock List", Options=createDropdownOptions(), MultipleOptions=true, Callback=function(list) config.targetLock = {}; for _, name in ipairs(list) do config.targetLock[name] = true end end}) Players.PlayerAdded:Connect(function(p) task.wait(1) dropdown:SetOptions(createDropdownOptions()) end) tab2:CreateToggle({Name="Enable Speed", CurrentValue=false, Callback=function(v) config.speed=v end}) tab2:CreateSlider({Name="Speed Value", Range={16,200}, Increment=1, CurrentValue=config.speedValue, Suffix="WS", Callback=function(v) config.speedValue=v end}) tab2:CreateToggle({Name="NoClip (Walk Through Walls)", CurrentValue=false, Callback=function(v) config.noclip=v end}) tab2:CreateToggle({Name="Anti Ragdoll", CurrentValue=false, Callback=function(v) config.antiRagdoll=v end}) -- Live Stats local statsLabel = tab3:CreateLabel("✅ Hits: 0 | ❌ Misses: 0") local cooldownLabel = tab3:CreateLabel("⏱️ Cooldown: %0") local function updateStats() statsLabel.Text = string.format("✅ Hits: %d | ❌ Misses: %d", config.success, config.miss) end local function updateCooldown() local pct = math.clamp((tick() - config.last) / config.cooldown, 0, 1) cooldownLabel.Text = string.format("⏱️ Cooldown: %d%%", math.floor(pct * 100)) end -- Loops RunService.RenderStepped:Connect(function() if Humanoid then Humanoid.WalkSpeed = config.speed and config.speedValue or 16 end if config.noclip then for _, p in ipairs(Character:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end updateCooldown() end) RunService.Heartbeat:Connect(function() if config.antiRagdoll and Humanoid and Humanoid.PlatformStand then Humanoid.PlatformStand = false Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end if config.autoParry and tick() - config.last >= config.cooldown then local acted = false for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and (not config.useLock or config.targetLock[player.Name]) then local ch = player.Character if ch and ch:FindFirstChild("HumanoidRootPart") and ch:FindFirstChild("Humanoid") then local h = ch.Humanoid local dist = (RootPart.Position - ch.HumanoidRootPart.Position).Magnitude if dist <= config.distance and h.Health > 0 and h.MoveDirection.Magnitude > 0.2 then doParry() acted = true break end end end end if not acted then config.miss += 1 end updateStats() end end) -- Teleport (T Key) UIS.InputBegan:Connect(function(i,g) if not g and i.KeyCode == config.teleportKey and Mouse and Mouse.Hit then RootPart.CFrame = CFrame.new(Mouse.Hit.Position + Vector3.new(0,3,0)) end end) print("✅ Project Mercury v11 loaded")