loadstring(game:HttpGet("https://gist.githubusercontent.com/MjContiga1/ae3ff9d408113578484793ba85e87182/raw/07eed1eb36d633a099ad2e7358a3dde6c8e33278/Dungeons%2520v4.lua"))() local player = game:GetService("Players").LocalPlayer local retryButton = player.PlayerGui:WaitForChild("RetryGui"):WaitForChild("RetryFrame"):WaitForChild("RetryButton") local timerLabel = player.PlayerGui:WaitForChild("RetryGui"):WaitForChild("RetryFrame"):WaitForChild("TimerLabel") local retryEvent = game:GetService("ReplicatedStorage"):WaitForChild("RetryEvent") local autoRetry = true local previousTime = nil spawn(function() while autoRetry do local currentText = timerLabel.Text -- e.g., "10s" local currentTime = tonumber(currentText:match("(%d+)")) if previousTime then if previousTime == 10 and currentTime == 9 then if retryButton.BackgroundColor3 ~= Color3.fromRGB(0, 127, 0) then retryEvent:FireServer() retryButton.BackgroundColor3 = Color3.fromRGB(0, 127, 0) end end end previousTime = currentTime wait(0.05) end end)