local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local texts = {} local textVisible = false local moneyTextVisible = false local lightingChangeActive = false local gefFolder = Workspace:FindFirstChild("GEFs") local moneyFolder = Workspace:FindFirstChild("Pickups") local miniGefTextColor = Color3.new(1, 1, 0) local moneyTextColor = Color3.new(0, 1, 0) local areButtonsVisible = true local hurtboxRemovalStarted = false local function startHurtboxRemoval() if not hurtboxRemovalStarted then hurtboxRemovalStarted = true spawn(function() while true do if gefFolder then for _, gef in pairs(gefFolder:GetChildren()) do if gef:IsA("Model") then for _, child in pairs(gef:GetChildren()) do if child.Name == "Hurtbox" then child:Destroy() end end end end else warn("GEFs folder not found in Workspace.") end wait(1) end end) end end local function setCrowbarDamage() for _, player in pairs(Players:GetPlayers()) do local backpack = player:FindFirstChild("Backpack") if backpack then for _, item in pairs(backpack:GetChildren()) do if item.Name == "Crowbar" then local damageValue = item:FindFirstChild("Damage") if not damageValue then damageValue = Instance.new("NumberValue") damageValue.Name = "Damage" damageValue.Parent = item end damageValue.Value = 1000 end end end end end local function setBatDamage() for _, player in pairs(Players:GetPlayers()) do local backpack = player:FindFirstChild("Backpack") if backpack then for _, item in pairs(backpack:GetChildren()) do if item.Name == "Bat" then local damageValue = item:FindFirstChild("Damage") if not damageValue then damageValue = Instance.new("NumberValue") damageValue.Name = "Damage" damageValue.Parent = item end damageValue.Value = 1000 end end end end end local function addTextToObject(obj, labelText, color) local adorneePart = obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildOfClass("BasePart")) or obj if adorneePart and not texts[obj] then local billboardGui = Instance.new("BillboardGui") billboardGui.Parent = obj billboardGui.Adornee = adorneePart billboardGui.Size = UDim2.new(0, 100, 0, 50) billboardGui.StudsOffset = Vector3.new(0, 3, 0) billboardGui.AlwaysOnTop = true local textLabel = Instance.new("TextLabel") textLabel.Parent = billboardGui textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = color textLabel.TextStrokeTransparency = 0 textLabel.Text = labelText textLabel.TextScaled = true texts[obj] = billboardGui end end local function removeTextFromObject(obj) if texts[obj] then texts[obj]:Destroy() texts[obj] = nil end end local function toggleTextGEFs() textVisible = not textVisible if textVisible then if gefFolder then for _, gef in pairs(gefFolder:GetChildren()) do if gef:IsA("Model") then addTextToObject(gef, "Mini GEF", miniGefTextColor) end end end local gefObject = Workspace:FindFirstChild("GEF") if gefObject and gefObject:IsA("Model") then addTextToObject(gefObject, "GEF", Color3.new(1, 0, 0)) -- Подсвечиваем красным цветом end else for obj, label in pairs(texts) do if label.TextLabel.Text == "Mini GEF" or label.TextLabel.Text == "GEF" then removeTextFromObject(obj) end end end end local function toggleTextMoney() moneyTextVisible = not moneyTextVisible if moneyTextVisible then if moneyFolder then for _, money in pairs(moneyFolder:GetChildren()) do if money.Name == "Money" then addTextToObject(money, "Money", moneyTextColor) end end end else for obj, label in pairs(texts) do if label.TextLabel.Text == "Money" then removeTextFromObject(obj) end end end end local function autoAddTextToNewObjects() while true do wait(1) if textVisible and gefFolder then for _, gef in pairs(gefFolder:GetChildren()) do if gef:IsA("Model") and not texts[gef] then addTextToObject(gef, "Mini GEF", miniGefTextColor) end end end if textVisible then local gefObject = Workspace:FindFirstChild("GEF") if gefObject and gefObject:IsA("Model") and not texts[gefObject] then addTextToObject(gefObject, "GEF", Color3.new(1, 0, 0)) -- Красный цвет для GEF end end if moneyTextVisible and moneyFolder then for _, money in pairs(moneyFolder:GetChildren()) do if money.Name == "Money" and not texts[money] then addTextToObject(money, "Money", moneyTextColor) end end end end end spawn(autoAddTextToNewObjects) local function toggleLightingChange() lightingChangeActive = not lightingChangeActive if lightingChangeActive then spawn(function() while lightingChangeActive do Lighting.Ambient = Color3.new(84/255, 84/255, 84/255) Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 1000 Lighting.FogStart = 0 Lighting.OutdoorAmbient = Color3.new(128/255, 128/255, 128/255) wait(3) end end) end end local function getNearestMiniGEF(player) local closestGEF = nil local minDistance = math.huge local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then local playerPosition = character.HumanoidRootPart.Position for _, gef in pairs(gefFolder:GetChildren()) do if gef:IsA("Model") and gef.PrimaryPart then local distance = (gef.PrimaryPart.Position - playerPosition).Magnitude if distance < minDistance then minDistance = distance closestGEF = gef end end end end return closestGEF, minDistance end local function createGUIForPlayer(player) local screenGui = Instance.new("ScreenGui") screenGui.Name = "TeleportGUI" screenGui.Parent = player:WaitForChild("PlayerGui") local backgroundFrame = Instance.new("Frame") backgroundFrame.Size = UDim2.new(1, 0, 1, 0) backgroundFrame.BackgroundColor3 = Color3.new(0, 0, 0) backgroundFrame.BackgroundTransparency = 0.5 backgroundFrame.Parent = screenGui local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(0, 300, 0, 100) titleLabel.Position = UDim2.new(0, 10, 0, 50) titleLabel.Text = "Simple GEF Gui" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.Font = Enum.Font.GothamBold titleLabel.TextScaled = true titleLabel.BackgroundTransparency = 1 titleLabel.Parent = backgroundFrame local titleLabel2 = Instance.new("TextLabel") titleLabel2.Size = UDim2.new(0, 150, 0, 50) titleLabel2.Position = UDim2.new(0, 85, 0, 150) titleLabel2.Text = "by Gabriel" titleLabel2.TextColor3 = Color3.new(1, 1, 1) titleLabel2.Font = Enum.Font.GothamBold titleLabel2.TextScaled = true titleLabel2.BackgroundTransparency = 1 titleLabel2.Parent = backgroundFrame local distanceLabel = Instance.new("TextLabel") distanceLabel.Size = UDim2.new(0, 100, 0, 50) distanceLabel.Position = UDim2.new(0.44, -425, 0.5, -400) distanceLabel.Text = "Distance: ..." distanceLabel.TextColor3 = Color3.new(1, 1, 1) distanceLabel.Visible = areButtonsVisible distanceLabel.Parent = screenGui distanceLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) distanceLabel.TextColor3 = Color3.new(1, 1, 1) local miniGefButton = Instance.new("TextButton") miniGefButton.Size = UDim2.new(0, 200, 0, 50) miniGefButton.Position = UDim2.new(0.44, -320, 0.5, -400) miniGefButton.Text = "Teleport to Nearest Gef" miniGefButton.Visible = areButtonsVisible miniGefButton.Parent = screenGui miniGefButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) miniGefButton.TextColor3 = Color3.new(1, 1, 1) miniGefButton.MouseButton1Click:Connect(function() local nearestGEF, _ = getNearestMiniGEF(player) if nearestGEF and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = nearestGEF.PrimaryPart.CFrame else warn("nearestGef not founded") end end) local removeHurtboxButton = Instance.new("TextButton") removeHurtboxButton.Size = UDim2.new(0, 200, 0, 50) removeHurtboxButton.Position = UDim2.new(0.44, -320, 0.5, -40) removeHurtboxButton.Text = "No Damage" removeHurtboxButton.Visible = areButtonsVisible removeHurtboxButton.Parent = screenGui removeHurtboxButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) removeHurtboxButton.TextColor3 = Color3.new(1, 1, 1) removeHurtboxButton.MouseButton1Click:Connect(function() startHurtboxRemoval() removeHurtboxButton.Text = "No Damage is Activated" removeHurtboxButton.TextColor3 = Color3.new(0, 1, 0) removeHurtboxButton.Active = false end) local crowbarDamageButton = Instance.new("TextButton") crowbarDamageButton.Size = UDim2.new(0, 200, 0, 50) crowbarDamageButton.Position = UDim2.new(0.44, -320, 0.5, -160) crowbarDamageButton.Text = "Infinity Crowbar Damage" crowbarDamageButton.Visible = areButtonsVisible crowbarDamageButton.Parent = screenGui crowbarDamageButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) crowbarDamageButton.TextColor3 = Color3.new(1, 1, 1) crowbarDamageButton.MouseButton1Click:Connect(function() spawn(setCrowbarDamage) crowbarDamageButton.Text = "working..." wait(2) crowbarDamageButton.Text = "Infinity Crowbar Damage" end) local batDamageButton = Instance.new("TextButton") batDamageButton.Size = UDim2.new(0, 200, 0, 50) batDamageButton.Position = UDim2.new(0.44, -320, 0.5, -100) batDamageButton.Text = "Infinity Bat Damage" batDamageButton.Visible = areButtonsVisible batDamageButton.Parent = screenGui batDamageButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) batDamageButton.TextColor3 = Color3.new(1, 1, 1) batDamageButton.MouseButton1Click:Connect(function() spawn(setBatDamage) batDamageButton.Text = "working..." wait(2) batDamageButton.Text = "Infinity Bat Damage" end) local highlightButton = Instance.new("TextButton") highlightButton.Size = UDim2.new(0, 200, 0, 50) highlightButton.Position = UDim2.new(0.44, -320, 0.5, -340) highlightButton.Text = "Gefs ESP" highlightButton.Visible = areButtonsVisible highlightButton.Parent = screenGui highlightButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) highlightButton.TextColor3 = Color3.new(1, 1, 1) highlightButton.MouseButton1Click:Connect(function() toggleTextGEFs() highlightButton.Text = textVisible and "off Gefs ESP" or "Gefs ESP" end) local moneyHighlightButton = Instance.new("TextButton") moneyHighlightButton.Size = UDim2.new(0, 200, 0, 50) moneyHighlightButton.Position = UDim2.new(0.44, -320, 0.5, -280) moneyHighlightButton.Text = "Money ESP" moneyHighlightButton.Visible = areButtonsVisible moneyHighlightButton.Parent = screenGui moneyHighlightButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) moneyHighlightButton.TextColor3 = Color3.new(1, 1, 1) moneyHighlightButton.MouseButton1Click:Connect(function() toggleTextMoney() moneyHighlightButton.Text = moneyTextVisible and "off Money ESP" or "Money ESP" end) local lightingButton = Instance.new("TextButton") lightingButton.Size = UDim2.new(0, 200, 0, 50) lightingButton.Position = UDim2.new(0.44, -320, 0.5, -220) lightingButton.Text = "Day light" lightingButton.Visible = areButtonsVisible lightingButton.Parent = screenGui lightingButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) lightingButton.TextColor3 = Color3.new(1, 1, 1) lightingButton.MouseButton1Click:Connect(function() toggleLightingChange() lightingButton.Text = lightingChangeActive and "off Day light" or "Day light" end) local function createButton(buttonText, itemName, positionOffsetY, parentFolder) local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(0, 100, 0, 50) statusLabel.Position = UDim2.new(0.5, -210, 0.5, positionOffsetY) statusLabel.Text = "Finding..." statusLabel.TextColor3 = Color3.new(1, 1, 0) statusLabel.Visible = areButtonsVisible statusLabel.Parent = screenGui statusLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) local button = Instance.new("TextButton") button.Size = UDim2.new(0, 200, 0, 50) button.Position = UDim2.new(0.5, -100, 0.5, positionOffsetY) button.Text = buttonText button.Visible = areButtonsVisible button.Parent = screenGui button.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) button.TextColor3 = Color3.new(1, 1, 1) button.MouseButton1Click:Connect(function() local item = Workspace:FindFirstChild(parentFolder):FindFirstChild(itemName) if item then player.Character.HumanoidRootPart.CFrame = item.CFrame else print(itemName .. " dont founded in Workspace -> " .. parentFolder) end end) spawn(function() while true do local item = Workspace:FindFirstChild(parentFolder):FindFirstChild(itemName) statusLabel.Text = item and "Founded" or "Not Founded" statusLabel.TextColor3 = item and Color3.new(0, 1, 0) or Color3.new(1, 0, 0) wait(1) end end) return button, statusLabel end local items = { {"Teleport to Shotgun", "Shotgun", -400, "Pickups"}, {"Teleport to Handgun", "Handgun", -340, "Pickups"}, {"Teleport to Hammer", "Hammer", -280, "Pickups"}, {"Teleport to Lantern", "Lantern", -220, "Pickups"}, {"Teleport to Shells", "Shells", -160, "Pickups"}, {"Teleport to Soda", "Soda", -100, "Pickups"}, {"Teleport to Money", "Money", -40, "Pickups"}, {"Teleport to Crowbar", "Crowbar", 20, "Pickups"}, {"Teleport to Food", "Food", 80, "Pickups"}, {"Teleport to Bat", "Bat", 140, "Pickups"}, {"Teleport to Medkit", "Medkit", 200, "Pickups"}, {"Teleport to GPS", "GPS", 260, "Pickups"}, {"Teleport to Bullets", "Bullets", 320, "Pickups"} } local buttonsAndLabels = {} for _, itemData in ipairs(items) do table.insert(buttonsAndLabels, {createButton(unpack(itemData))}) end local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 200, 0, 50) toggleButton.Position = UDim2.new(0.5, 120, 0.5, -400) toggleButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.Text = "Hide Buttons" toggleButton.Parent = screenGui toggleButton.MouseButton1Click:Connect(function() areButtonsVisible = not areButtonsVisible miniGefButton.Visible = areButtonsVisible highlightButton.Visible = areButtonsVisible moneyHighlightButton.Visible = areButtonsVisible lightingButton.Visible = areButtonsVisible distanceLabel.Visible = areButtonsVisible backgroundFrame.Visible = areButtonsVisible titleLabel.Visible = areButtonsVisible crowbarDamageButton.Visible = areButtonsVisible batDamageButton.Visible = areButtonsVisible removeHurtboxButton.Visible = areButtonsVisible for _, buttonAndLabel in pairs(buttonsAndLabels) do buttonAndLabel[1].Visible = areButtonsVisible buttonAndLabel[2].Visible = areButtonsVisible end toggleButton.Text = areButtonsVisible and "Hide Buttons" or "Show Buttons" end) spawn(function() while true do local _, distance = getNearestMiniGEF(player) distanceLabel.Text = distance and string.format("distance: %.1f m", distance) or "Mini GEF is not founded" wait(1) end end) end Players.PlayerAdded:Connect(createGUIForPlayer) for _, player in pairs(Players:GetPlayers()) do createGUIForPlayer(player) end