local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local highlightFolder = Instance.new("Folder", game.CoreGui) highlightFolder.Name = "Highlights" local screenGui = Instance.new("ScreenGui", PlayerGui) screenGui.Name = "SuitDisplay" local label = Instance.new("TextLabel", screenGui) label.AnchorPoint = Vector2.new(0, 1) label.Position = UDim2.new(0, 10, 1, -10) label.Size = UDim2.new(0, 250, 0, 30) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(255, 255, 255) label.TextScaled = true label.Font = Enum.Font.SourceSansBold label.Text = "" local suitEmojis = { Heart = "♥️", Club = "♣️", Spade = "♠️", Diamond = "♦️" } local function highlight(player) if not player.Character then return end local highlight = Instance.new("Highlight") highlight.Name = player.Name .. "_Highlight" highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Adornee = player.Character highlight.Parent = highlightFolder end local function unhighlight(player) local h = highlightFolder:FindFirstChild(player.Name .. "_Highlight") if h then h:Destroy() end end local function updateHighlights() for _, player in pairs(Players:GetPlayers()) do unhighlight(player) local settings = player:FindFirstChild("Settings") if settings then local role = settings:FindFirstChild("Role") if role and role:IsA("StringValue") and role.Value == "Jack of Hearts" then highlight(player) end end end end local function updateSuitDisplay() local settings = LocalPlayer:FindFirstChild("Settings") if not settings then label.Text = "" return end local necklace = settings:FindFirstChild("Necklace") if not necklace or not necklace:IsA("StringValue") then label.Text = "" return end local value = necklace.Value local emoji = suitEmojis[value] or "" label.Text = "Your Suit Is: " .. value .. " " .. emoji end local function enableSymbolGUI() local lp = LocalPlayer if not lp.Character then return end local head = lp.Character:FindFirstChild("Head") if head and head:FindFirstChild("SymbolGUI") then head.SymbolGUI.Enabled = true end end for _, player in pairs(Players:GetPlayers()) do local settings = player:FindFirstChild("Settings") if settings then local role = settings:FindFirstChild("Role") if role and role:IsA("StringValue") then role.Changed:Connect(function() updateHighlights() end) end end player.ChildAdded:Connect(function(child) if child.Name == "Settings" then local role = child:WaitForChild("Role", 5) if role and role:IsA("StringValue") then role.Changed:Connect(function() updateHighlights() end) end end end) end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() task.wait(1) updateHighlights() end) player.ChildAdded:Connect(function(child) if child.Name == "Settings" then local role = child:WaitForChild("Role", 5) if role and role:IsA("StringValue") then role.Changed:Connect(function() updateHighlights() end) end end end) end) Players.PlayerRemoving:Connect(function(player) unhighlight(player) end) local localSettings = LocalPlayer:WaitForChild("Settings", 10) if localSettings then local necklace = localSettings:FindFirstChild("Necklace") if necklace and necklace:IsA("StringValue") then updateSuitDisplay() necklace.Changed:Connect(updateSuitDisplay) end localSettings.ChildAdded:Connect(function(child) if child.Name == "Necklace" and child:IsA("StringValue") then updateSuitDisplay() child.Changed:Connect(updateSuitDisplay) end end) end task.spawn(function() while task.wait(2) do enableSymbolGUI() end end) updateHighlights() updateSuitDisplay() enableSymbolGUI()