_G.HeadSize = 10 _G.Disabled = true local Players = game:GetService('Players') local RunService = game:GetService('RunService') local LocalPlayer = Players.LocalPlayer local MobsFolder = workspace:FindFirstChild("Mobs") local function applyPropertiesToPart(part) if part then part.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize) part.Transparency = 0.7 part.BrickColor = BrickColor.new("Really blue") part.Material = Enum.Material.Neon part.CanCollide = false end end local function applyHighlight(model, color) if not model:FindFirstChild("HighlightESP") then local highlight = Instance.new("Highlight") highlight.Name = "HighlightESP" highlight.FillColor = color highlight.OutlineColor = Color3.new(0, 0, 0) highlight.FillTransparency = 0.3 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = model highlight.Adornee = model end end RunService.RenderStepped:Connect(function() if _G.Disabled then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then pcall(function() applyPropertiesToPart(player.Character.HumanoidRootPart) applyHighlight(player.Character, Color3.fromRGB(0, 170, 255)) end) end end if MobsFolder then for _, mob in ipairs(MobsFolder:GetChildren()) do if mob:IsA("Model") and mob:FindFirstChild("HumanoidRootPart") then pcall(function() applyPropertiesToPart(mob.HumanoidRootPart) applyHighlight(mob, Color3.fromRGB(255, 0, 0)) end) end end end end end)