local Players = game:GetService("Players") local FAST_SPEED = 49 local function setFastSpeed(character) local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = FAST_SPEED end end local function onCharacterAdded(character) setFastSpeed(character) end local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) if player.Character then setFastSpeed(player.Character) end end Players.PlayerAdded:Connect(onPlayerAdded) for _, player in Players:GetPlayers() do onPlayerAdded(player) end