local rs = game:GetService("RunService") local rep = game:GetService("ReplicatedStorage") local ws = game:GetService("Workspace") local cg = game:GetService("CoreGui") local rte = true local pr = rep:WaitForChild("playerremote") local n = nil repeat local s,r = pcall(function() return loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/main/NamelessAdminNotifications.lua"))() end) if s then n = r else warn("Couldn't load notification module, retrying...") task.wait() end until n ~= nil local nt = n.Notify local function t() if not rte then return end local s, e = pcall(function() if ws:FindFirstChild("roomnumber") then ws.roomnumber.Name = "roomnumbe" nt({ Title = "Success", Description = "Anticheat bypassed", Duration = 2, }) task.delay(1, function() nt({ Title = "Warning", Description = "If doors won't open, an entity has spawned. Wait until it's safe.", Duration = 6, }) end) elseif ws:FindFirstChild("roomnumbe") then ws.roomnumbe.Name = "roomnumber" nt({ Title = "Notice", Description = "Anticheat activated", Duration = 2, }) end end) if not s then nt({ Title = "Error", Description = "Failed to toggle", Duration = 3, }) end end rs.Stepped:Connect(function() local a = { [1] = "setsprintstate", [2] = false } pr:FireServer(unpack(a)) end) local sg = Instance.new("ScreenGui") sg.Name = "BypassPanel" sg.ResetOnSpawn = false sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling pcall(function() sg.Parent = cg end) if not sg.Parent then sg.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") end local rb = Instance.new("TextButton") rb.Name = "BypassButton" rb.Size = UDim2.new(0, 120, 0, 40) rb.Position = UDim2.new(0.5, -60, 0, 10) rb.BackgroundColor3 = Color3.fromRGB(40, 40, 40) rb.BackgroundTransparency = 0.2 rb.Text = "Bypass" rb.TextColor3 = Color3.fromRGB(255, 255, 255) rb.Font = Enum.Font.GothamBold rb.TextSize = 16 rb.Parent = sg local rc = Instance.new("UICorner") rc.CornerRadius = UDim.new(0, 8) rc.Parent = rb NAdrag=function(ui, dragui) if not dragui then dragui = ui end local UserInputService = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart local newXOffset = startPos.X.Offset + delta.X local newYOffset = startPos.Y.Offset + delta.Y local screenSize = ui.Parent.AbsoluteSize local newXScale = startPos.X.Scale + (newXOffset / screenSize.X) local newYScale = startPos.Y.Scale + (newYOffset / screenSize.Y) ui.Position = UDim2.new(newXScale, 0, newYScale, 0) end dragui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = ui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) dragui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) ui.Active=true end NAdrag(rb) rb.MouseButton1Click:Connect(function() t() end) nt({ Title = "Loaded", Description = "Anticheat bypass ready", Duration = 3, }) task.delay(2, function() nt({ Title = "Anti-Death", Description = "Sprint protection enabled", Duration = 4, }) end)