local player = game.Players.LocalPlayer local runService = game:GetService("RunService") local function teleportTapes() local character = player.Character if character then local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then for _, tape in pairs(workspace:GetChildren()) do if tape:IsA("BasePart") and tape.Name == "Tape" then tape.Position = rootPart.Position + Vector3.new(0, 2, 0) -- Moves the Tape slightly above the player end end end end end -- Continuously update positions runService.Heartbeat:Connect(teleportTapes)