getgenv().Settings = { tradeAcceptThreshold = .51, -- how good the trade must be on a scale of 0.1 to 0.99, 0.5 would be the middle of the bar. declineIfMoreThanOne = true -- if true, automatically declines trades that you will recieve more than one brainrot on } loadstring(game:HttpGet("https://raw.githubusercontent.com/raxscripts/LuaUscripts/refs/heads/main/TradeABrainrot.lua"))()