local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/Vape.txt"))() local win = lib:Window("AdvanceTech | Universal Hitbox | v1.1 ", Color3.fromRGB(44, 120, 224), Enum.KeyCode.P) local tab = win:Tab("Main") tab:Label("> Hitbox") local hitboxEnabled = false local noCollisionEnabled = false local hitbox_original_properties = {} local hitboxSize = 21 local hitboxTransparency = 6 local teamCheck = "FFA" local defaultBodyParts = { "UpperTorso", "LowerTorso", "Torso", "Head", "HumanoidRootPart", "HumanoidRootPart" } local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui", LocalPlayer.PlayerGui) local WarningText = Instance.new("TextLabel", ScreenGui) WarningText.Size = UDim2.new(0, 200, 0, 50) WarningText.TextSize = 16 WarningText.Position = UDim2.new(0.5, -150, 0, 0) WarningText.Text = "" WarningText.TextColor3 = Color3.new(1, 0, 0) WarningText.BackgroundTransparency = 1 WarningText.Visible = false local function findExactPart(player, partName) if not player.Character then return nil end local targetNameLower = partName:lower() for _, part in ipairs(player.Character:GetChildren()) do if part:IsA("BasePart") and part.Name:lower() == targetNameLower then return part end end return nil end local function savedPart(player, part) if not hitbox_original_properties[player] then hitbox_original_properties[player] = {} end if not hitbox_original_properties[player][part.Name] then hitbox_original_properties[player][part.Name] = { CanCollide = part.CanCollide, Transparency = part.Transparency, Size = part.Size } end end local function restoredPart(player) if hitbox_original_properties[player] then for partName, properties in pairs(hitbox_original_properties[player]) do local part = player.Character and player.Character:FindFirstChild(partName) if part and part:IsA("BasePart") then part.CanCollide = properties.CanCollide part.Transparency = properties.Transparency part.Size = properties.Size end end end end local function extendHitbox(player) for _, partName in ipairs(defaultBodyParts) do local part = findExactPart(player, partName) if part and part:IsA("BasePart") then savedPart(player, part) part.CanCollide = not noCollisionEnabled part.Transparency = hitboxTransparency / 10 part.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize) end end end local function isEnemy(player) if teamCheck == "FFA" or teamCheck == "Everyone" then return true end return player.Team ~= LocalPlayer.Team end local function updateHitboxes() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then if isEnemy(player) then extendHitbox(player) else restoredPart(player) end end end end local function checkForDeadPlayers() for player in pairs(hitbox_original_properties) do if not player.Parent or not player.Character then restoredPart(player) hitbox_original_properties[player] = nil end end end tab:Toggle("Enable Hitbox", false, function(enabled) hitboxEnabled = enabled if enabled then coroutine.wrap(function() while hitboxEnabled do updateHitboxes() checkForDeadPlayers() task.wait(0.05) end end)() else for _, player in ipairs(Players:GetPlayers()) do restoredPart(player) end hitbox_original_properties = {} end end) tab:Slider("Hitbox Size", 1, 50, 21, function(value) hitboxSize = value if hitboxEnabled then updateHitboxes() end end) tab:Slider("Hitbox Transparency", 1, 10, 6, function(value) hitboxTransparency = value if hitboxEnabled then updateHitboxes() end end) tab:Dropdown("Team Check", {"FFA", "Team-Based", "Everyone"}, function(value) teamCheck = value if hitboxEnabled then updateHitboxes() end end) tab:Toggle("No Collision", false, function(enabled) noCollisionEnabled = enabled WarningText.Visible = enabled if hitboxEnabled then updateHitboxes() end end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local tab3 = win:Tab("Player") local settings = {WalkSpeed = 16, JumpPower = 100} local isWalkSpeedEnabled = false local isJumpPowerEnabled = false local IJ = false tab3:Toggle("Enable Custom WalkSpeed", false, function(enabled) isWalkSpeedEnabled = enabled end) local walkMethods = {"Velocity", "Vector", "CFrame"} local selectedWalkMethod = walkMethods[1] tab3:Dropdown("Walk Method", walkMethods, function(selected) selectedWalkMethod = selected end) tab3:Slider("Walkspeed Power", 16, 500, 16, function(value) settings.WalkSpeed = value end) local function updateWalkSpeed(player, deltaTime) local character = player.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") local rootPart = character and character:FindFirstChild("HumanoidRootPart") if humanoid and rootPart then local vs = humanoid.MoveDirection * settings.WalkSpeed if selectedWalkMethod == "Velocity" then rootPart.Velocity = Vector3.new(vs.X, rootPart.Velocity.Y, vs.Z) elseif selectedWalkMethod == "Vector" then local scaleFactor = 0.001 rootPart.CFrame = rootPart.CFrame + (vs * deltaTime * scaleFactor) elseif selectedWalkMethod == "CFrame" then local scaleFactor = 0.001 rootPart.CFrame = rootPart.CFrame + (humanoid.MoveDirection * settings.WalkSpeed * deltaTime * scaleFactor) end end end local function onStepped(deltaTime) if isWalkSpeedEnabled then local player = Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then updateWalkSpeed(player, deltaTime) end end end RunService.Stepped:Connect(onStepped) tab3:Toggle("Infinite Jump", false, function(state) IJ = state end) UserInputService.JumpRequest:Connect(function() if IJ then local player = Players.LocalPlayer local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState("Jumping") end end end) tab3:Toggle("Enable Custom JumpPower", false, function(enabled) isJumpPowerEnabled = enabled end) local jumpMethods = {"Velocity", "Vector", "CFrame"} local selectedJumpMethod = jumpMethods[1] tab3:Dropdown("Jump Method", jumpMethods, function(selected) selectedJumpMethod = selected end) tab3:Slider("Change JumpPower", 30, 500, 100, function(value) settings.JumpPower = value end) local function handleJumpPower(character) local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.JumpPower = settings.JumpPower humanoid.Jumping:Connect(function(isActive) if isJumpPowerEnabled and isActive then local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then if selectedJumpMethod == "Velocity" then rootPart.Velocity = Vector3.new(rootPart.Velocity.X, settings.JumpPower, rootPart.Velocity.Z) elseif selectedJumpMethod == "Vector" then rootPart.Velocity = Vector3.new(0, settings.JumpPower, 0) elseif selectedJumpMethod == "CFrame" then character:SetPrimaryPartCFrame(character:GetPrimaryPartCFrame() + Vector3.new(0, settings.JumpPower, 0)) end end end end) end end Players.LocalPlayer.CharacterAdded:Connect(handleJumpPower) if Players.LocalPlayer.Character then handleJumpPower(Players.LocalPlayer.Character) end local isNoClipEnabled = false local player = game.Players.LocalPlayer local function setCanCollideForCharacter(character, canCollide) for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = canCollide end end end local function toggleNoClip() while isNoClipEnabled do local character = player.Character if character then setCanCollideForCharacter(character, false) end game:GetService("RunService").Stepped:Wait() end local character = player.Character if character then setCanCollideForCharacter(character, true) end end tab3:Toggle("NoClip", false, function(enabled) isNoClipEnabled = enabled if isNoClipEnabled then spawn(toggleNoClip) end end) player.CharacterAdded:Connect(function(character) if isNoClipEnabled then spawn(function() while isNoClipEnabled do setCanCollideForCharacter(character, false) game:GetService("RunService").Stepped:Wait() end setCanCollideForCharacter(character, true) end) end end) local Visual = win:Tab("Visuals") Visual:Label("> ESP") local aj = loadstring(game:HttpGet("https://rawscript.vercel.app/api/raw/esp_1"))() Visual:Toggle("Enable Esp", false, function(K) aj:Toggle(K) aj.Players = K end) Visual:Toggle("Teammates", false, function(L) aj.TeamMates = L end) Visual:Toggle("Tracers Esp", false, function(K) aj.Tracers = K end) Visual:Toggle("Name Esp", false, function(K) aj.Names = K end) Visual:Toggle("Boxes Esp", false, function(K) aj.Boxes = K end) Visual:Toggle("TeamColor", false, function(L) aj.TeamColor = L end) Visual:Colorpicker("ESP Color", Color3.fromRGB(0, 0, 255), function(P) aj.Color = P end) local changeclr = win:Tab("Mics") changeclr:Toggle("Full Bright", false, function(enabled) if not _G.FullBrightExecuted then _G.FullBrightEnabled = enabled _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } local function apply() game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end local function restore() game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient end local function connectPropertySignal(property, targetValue, storeValue) game:GetService("Lighting"):GetPropertyChangedSignal(property):Connect(function() if game:GetService("Lighting")[property] ~= targetValue and game:GetService("Lighting")[property] ~= storeValue then _G.NormalLightingSettings[property] = game:GetService("Lighting")[property] if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting")[property] = targetValue end end) end connectPropertySignal("Brightness", 1, _G.NormalLightingSettings.Brightness) connectPropertySignal("ClockTime", 12, _G.NormalLightingSettings.ClockTime) connectPropertySignal("FogEnd", 786543, _G.NormalLightingSettings.FogEnd) connectPropertySignal("GlobalShadows", false, _G.NormalLightingSettings.GlobalShadows) connectPropertySignal("Ambient", Color3.fromRGB(178, 178, 178), _G.NormalLightingSettings.Ambient) spawn(function() local latestValue = _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= latestValue then if _G.FullBrightEnabled then apply() else restore() end latestValue = _G.FullBrightEnabled end end end) if _G.FullBrightEnabled then apply() end _G.FullBrightExecuted = true end _G.FullBrightEnabled = enabled if _G.FullBrightEnabled then apply() else restore() end end) changeclr:Colorpicker("Change UI Color", Color3.fromRGB(44, 120, 224),function(t) lib:ChangePresetColor(Color3.fromRGB(t.R * 255, t.G * 255, t.B * 255)) end) local Credit = win:Tab("Credits") Credit:Label("Credits") Credit:Label("Script Developed by: AdvanceFalling Team") Credit:Dropdown("Developers", {"YellowGreg", "WspBoy12", "MMSVon", "ShadowClark", "Frostbite"}, function(currentDeveloper) local creations = { YellowGreg = "Owner", WspBoy12 = "Head Developer", MMSVon = "Head Developer", ShadowClark = "Head Developer", Frostbite = "Head Developer", } print(currentDeveloper .. " created " .. creations[currentDeveloper]) end) Credit:Label("UI Library: Vape.") Credit:Label("Report Non-Functional Bugs Scripts on Discord") Credit:Button("Copy Discord Link", function() setclipboard("https://discord.gg/FuZCM5X8TW") end)