local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Unnamed Shooter Script", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Loading The Script...", LoadingSubtitle = "by JohnJoeScripts", Theme = "DarkBlue", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = true, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Unnamed Shooter Script" }, Discord = { Enabled = true, -- Prompt the user to join your Discord server if their executor supports it Invite = "w7HvzfMy6v", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "The Key System", Subtitle = "Key System", Note = "Go to https://discord.gg/w7HvzfMy6v so you can use the script.", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"63U6WDC1knX6wvXdCe2zohWH8ZPSyCTY"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local dhlock = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/DH-Lua-Lock/refs/heads/main/Main.lua"))() local MainTab = Window:CreateTab("Main", "app-window-mac") local Section = MainTab:CreateSection("Aimbot") local Toggle = MainTab:CreateToggle({ Name = "Aimbot", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().dhlock.enabled = Value getgenv().dhlock.showfov = Value end, }) local Slider = MainTab:CreateSlider({ Name = "Fov", Range = {0, 500}, Increment = 10, Suffix = "Fov", CurrentValue = 50, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().dhlock.fov = Value end, }) local Keybind = MainTab:CreateKeybind({ Name = "Aimbot Bind", CurrentKeybind = "MB2", HoldToInteract = false, Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Keybind) getgenv().dhlock.keybind = Keybind end, }) local EspTab = Window:CreateTab("Esp", "ampersand") loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/Roblox-Chams-Highlight/refs/heads/main/Highlight.lua"))() local Section = EspTab:CreateSection("Esp") local Toggle = EspTab:CreateToggle({ Name = "Toggle Example", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function() getgenv().chams.enabled = Value getgenv().chams.teamcheck = Value getgenv().chams.fillcolor = Value getgenv().chams.outlinecolor = Value end, }) local TriggerbotTab = Window:CreateTab("Triggerbot", "database-zap") loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/Roblox-Lua-Triggerbot/refs/heads/main/Triggerbot.lua"))() local Toggle = TriggerbotTab:CreateToggle({ Name = "Triggerbot", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function() getgenv().triggerbot.load() getgenv().triggerbot.isEnabled = true getgenv().triggerbot.clickDelay = true end, }) local Keybind = TriggerbotTab:CreateKeybind({ Name = "Keybind", CurrentKeybind = "T", HoldToInteract = false, Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Keybind) getgenv().triggerbot.keybind = Keybind end, }) Rayfield:Notify({ Title = "Loaded!", Content = "your now a chill guy.", Duration = 6.5, Image = "circle-check-big", })