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Advanced AimLock Legit Plus
49,920 views
Description
The "AimLock Legit Plus" script enhances aiming on Roblox by locking onto nearby targets with smooth camera movement and predictive aiming, helping to improve accuracy. It includes configurable options like target body part, maximum detection radius, and movement smoothness. Activation is set to a customizable key (default: Left Control), with visual notifications indicating the AimLock status.
Features:
- AimLock
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141 Lines • 4.99 KiB
--[[
AimLock Legit Plus
Created by @devzinh
Discord: https://discord.gg/J37PW97j6a
Please keep credits if you modify this code.
Be mindful and respect the creator's work.
]]--
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOTIFICATION_COOLDOWN = 1.5 -- Minimum time between notifications (in seconds)
local TARGET_CHECK_INTERVAL = 0.1 -- Target check interval (in seconds)
local DEFAULT_CONFIG = {
Active = false, -- do not change this
Prediction = 0.145, -- Target movement prediction value (higher = more anticipation)
TargetPart = "HumanoidRootPart", -- Body part that aimlock will target. Can also be "Head", "UpperTorso", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot", "Neck", "LeftShoulder", "RightShoulder", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftHand", "RightHand"
Smoothness = 0.5, -- Camera movement smoothness (0 = instant, 1 = very smooth)
MaxRadius = 300, -- Maximum distance to find targets
MinimumDistance = 10, -- Minimum distance to activate aimlock, recommended to keep at 10
DeactivationSensitivity = 0.5 -- Sensitivity to deactivate aimlock, recommended to keep at 0.5
}
-- State
local State = {
LastNotification = 0,
LastTargetCheck = 0,
LockedTarget = nil,
ControlPressed = false,
LastMousePosition = Vector2.new(0, 0)
}
-- Cache
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- Utility Functions
local function SendNotification(active)
local currentTime = tick()
if currentTime - State.LastNotification >= NOTIFICATION_COOLDOWN then
StarterGui:SetCore("SendNotification", {
Title = "AimLock Legit Plus",
Text = active and "Activated" or "Deactivated",
Duration = 1
})
State.LastNotification = currentTime
end
end
local function IsTargetValid(player)
if not player or not player.Character then return false end
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local targetPart = character:FindFirstChild(DEFAULT_CONFIG.TargetPart)
return targetPart
and humanoid
and humanoid.Health > 0
end
local function CalculateDistance(position)
local viewportPosition = Camera:WorldToViewportPoint(position)
return (Vector2.new(viewportPosition.X, viewportPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
end
local function FindNearestPlayer()
if State.LockedTarget and IsTargetValid(State.LockedTarget) then
return State.LockedTarget
end
local shortestDistance = DEFAULT_CONFIG.MaxRadius
local target = nil
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and IsTargetValid(player) then
local targetPart = player.Character[DEFAULT_CONFIG.TargetPart]
local distance = CalculateDistance(targetPart.Position)
if distance >= DEFAULT_CONFIG.MinimumDistance and distance < shortestDistance then
shortestDistance = distance
target = player
end
end
end
return target
end
local function UpdateAimLock()
if not DEFAULT_CONFIG.Active or not State.LockedTarget then return end
if not IsTargetValid(State.LockedTarget) then
DEFAULT_CONFIG.Active = false
State.LockedTarget = nil
return
end
local targetPart = State.LockedTarget.Character[DEFAULT_CONFIG.TargetPart]
local prediction = targetPart.Velocity * DEFAULT_CONFIG.Prediction
local targetPosition = targetPart.Position + prediction
local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)
Camera.CFrame = Camera.CFrame:Lerp(newCFrame, DEFAULT_CONFIG.Smoothness)
end
-- Input Handling
-- To change the aimlock key, change "Enum.KeyCode.LeftControl" to the desired key
-- Example: Enum.KeyCode.E to use the E key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = true
DEFAULT_CONFIG.Active = not DEFAULT_CONFIG.Active
if DEFAULT_CONFIG.Active then
State.LockedTarget = FindNearestPlayer()
else
State.LockedTarget = nil
end
SendNotification(DEFAULT_CONFIG.Active)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = false
end
end)
-- Main Loop
RunService.RenderStepped:Connect(function()
State.LastMousePosition = Vector2.new(Mouse.X, Mouse.Y)
UpdateAimLock()
end)
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