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aimbot catcher for fps games
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Universal script•
2 months ago

Script Preview
Description
has a gui that shows all players
green = not looking at you
yellow = looking at you
red = looking at you for 2 seconds prior
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154 Lines • 4.21 KiB
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local plr = Players.LocalPlayer
local maxAngle = 25
local holdTime = 2
local W, H = 250, 150
local timers = {}
local gui = Instance.new("ScreenGui", plr.PlayerGui)
gui.Name = "LookAtYou"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local dragArea = Instance.new("Frame", gui)
dragArea.Size = UDim2.new(1, 0, 1, 0)
dragArea.BackgroundTransparency = 1
dragArea.ZIndex = 1
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, W, 0, H)
frame.Position = UDim2.new(0, 50, 0, 50)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.new(1, 1, 1)
frame.BackgroundTransparency = 0.2
frame.ZIndex = 10
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 24)
title.BackgroundTransparency = 1
title.Text = "Looking At You:"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 18
title.Font = Enum.Font.SourceSansBold
title.TextXAlignment = Enum.TextXAlignment.Center
title.ZIndex = 11
local list = Instance.new("ScrollingFrame", frame)
list.Size = UDim2.new(1, -10, 1, -30)
list.Position = UDim2.new(0, 5, 0, 26)
list.BackgroundTransparency = 1
list.BorderSizePixel = 0
list.ScrollBarThickness = 4
list.ZIndex = 11
local layout = Instance.new("UIListLayout", list)
layout.Padding = UDim.new(0, 2)
layout.SortOrder = Enum.SortOrder.LayoutOrder
-- Drag vars
local dragging, dragStart, frameStart
dragArea.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = i.Position
frameStart = frame.Position
i.Changed:Connect(function()
if i.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragArea.InputChanged:Connect(function(i)
if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then
local delta = i.Position - dragStart
local screen = workspace.CurrentCamera.ViewportSize
local size = frame.AbsoluteSize
local newX = frameStart.X.Offset + delta.X
local newY = frameStart.Y.Offset + delta.Y
newX = math.clamp(newX, 0, screen.X - size.X)
newY = math.clamp(newY, 0, screen.Y - size.Y)
frame.Position = UDim2.new(0, newX, 0, newY)
end
end)
local function lookingAtMe(char, myHead)
local head = char and char:FindFirstChild("Head")
if not head then return false end
local lv = head.CFrame.LookVector
local toMe = (myHead - head.Position).Unit
local angle = math.deg(math.acos(lv:Dot(toMe)))
return angle <= maxAngle
end
RunService.Heartbeat:Connect(function(dt)
local char = plr.Character
if not char or not char:FindFirstChild("Head") then
for _, v in pairs(list:GetChildren()) do
if v:IsA("TextLabel") then v:Destroy() end
end
return
end
local myPos = char.Head.Position
for _, p in pairs(Players:GetPlayers()) do
if p ~= plr and p.Character and p.Character:FindFirstChild("Head") then
if lookingAtMe(p.Character, myPos) then
timers[p.UserId] = (timers[p.UserId] or 0) + dt
else
timers[p.UserId] = 0
end
end
end
local red, yellow, green = {}, {}, {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= plr then
local t = timers[p.UserId] or 0
if t >= holdTime then
table.insert(red, p)
elseif t > 0 then
table.insert(yellow, p)
else
table.insert(green, p)
end
end
end
for _, v in pairs(list:GetChildren()) do
if v:IsA("TextLabel") then v:Destroy() end
end
local function addLabel(p, col)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(1, 0, 0, 20)
lbl.BackgroundTransparency = 1
lbl.TextColor3 = col
lbl.Text = p.Name
lbl.Font = Enum.Font.SourceSans
lbl.TextSize = 16
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.ZIndex = 12
lbl.Parent = list
end
for _, p in ipairs(red) do addLabel(p, Color3.new(1, 0, 0)) end
for _, p in ipairs(yellow) do addLabel(p, Color3.new(1, 1, 0)) end
for _, p in ipairs(green) do addLabel(p, Color3.new(0, 1, 0)) end
local sizeY = layout.AbsoluteContentSize.Y
list.CanvasSize = UDim2.new(0, 0, 0, sizeY)
end)
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