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Auto collect coins
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Description
Auto farm coins cause idkidkidk
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152 Lines • 4.29 KiB
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CoinTPGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0.5, -100, 0.5, -50)
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local UIS = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.3, 0)
title.BackgroundTransparency = 1
title.Text = "Coin TP Tool"
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.Parent = frame
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0.8, 0, 0.4, 0)
toggleButton.Position = UDim2.new(0.1, 0, 0.5, 0)
toggleButton.Text = "Start"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 20
toggleButton.Parent = frame
local running = false
local tpThread
local function makeInvisible(character)
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
part.CanCollide = false
if part.Name == "HumanoidRootPart" then
part.Size = Vector3.new(0.1, 0.1, 0.1)
end
elseif part:IsA("Decal") then
part.Transparency = 1
elseif part:IsA("Accessory") then
local handle = part:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
handle.Transparency = 1
handle.CanCollide = false
end
end
end
end
local function makeVisible(character)
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
part.CanCollide = true
if part.Name == "HumanoidRootPart" then
part.Size = Vector3.new(2, 2, 1)
end
elseif part:IsA("Decal") then
part.Transparency = 0
elseif part:IsA("Accessory") then
local handle = part:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
handle.Transparency = 0
handle.CanCollide = true
end
end
end
end
local function teleportToCoins()
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
while running do
local coins = {}
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Name:lower() == "coin" then
table.insert(coins, obj)
end
end
makeInvisible(character)
for _, coin in ipairs(coins) do
if not running then break end
if rootPart and coin and coin:IsDescendantOf(workspace) then
rootPart.CFrame = coin.CFrame + Vector3.new(0, 3, 0)
task.wait(0.05)
end
end
makeVisible(character)
task.wait(1)
end
end
toggleButton.MouseButton1Click:Connect(function()
running = not running
if running then
toggleButton.Text = "Stop"
toggleButton.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
tpThread = task.spawn(teleportToCoins)
else
toggleButton.Text = "Start"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
running = false
end
end)
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Comments
This uhh... broke, so um if this comment gets 10 likes ill revise it