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Auto Dig + Auto Create Piles
54,906 views
Description
Probably not going to work well but it still works to do what you need
Features:
- Auto dig
- Auto piles
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60 Lines • 1.62 KiB
local RS = game:GetService("ReplicatedStorage")
local piles = workspace.Map.TreasurePiles
local dig = RS.Source.Network.RemoteFunctions.Digging
local plr = game.Players.LocalPlayer
local playerPos = plr.Character.HumanoidRootPart.Position
_G.autodig = true
local function getClosestPile()
local closestPile = nil
local closestDist = 10
for _, pile in pairs(piles:GetChildren()) do
if pile:IsA("Model") then
local pilePos = pile:GetPivot().Position
local distance = (pilePos - playerPos).Magnitude
if distance < closestDist then
closestPile = pile
closestDist = distance
end
end
end
return closestPile
end
if not getClosestPile() then
game:GetService("ReplicatedStorage").Source.Network.RemoteFunctions.Digging:InvokeServer({
Command = "CreatePile"
})
end
while _G.autodig do
local closestPile = getClosestPile()
if closestPile then
local target = closestPile
local index = target.Name
repeat
task.wait()
if not piles:FindFirstChild(target.Name) then
target = nil
break
end
dig:InvokeServer({
Command = "DigPile",
TargetPileIndex = tonumber(index)
})
until not _G.autodig or not piles:FindFirstChild(target.Name)
else
game:GetService("ReplicatedStorage").Source.Network.RemoteFunctions.Digging:InvokeServer({
Command = "CreatePile"
})
end
end
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Comments
Remove the keys please