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Auto Farm Points | Open Source

Tsunami Game
10 months ago
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Description

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19 Lines • 528 Bytes
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while true do
local player = game.Players.LocalPlayer
local coinFolder = workspace.CurrentPointCoins
local offset = Vector3.new(0, 4, 0)
if player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
for _, descendant in pairs(coinFolder:GetDescendants()) do
if descendant:IsA("Part") then
humanoidRootPart.CFrame = descendant.CFrame + offset
end
end
end
wait(0.1)
end
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Comments

3 comments
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JA

is their a way to turn it off and on? if not that would be a great update

1
0
Ow

@JA getgenv().A = true while getgenv().A == true do local player = game.Players.LocalPlayer local coinFolder = workspace.CurrentPointCoins local offset = Vector3.new(0, 4, 0) if player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") for _, descendant in pairs(coinFolder:GetDescendants()) do if descendant:IsA("Part") then humanoidRootPart.CFrame = descendant.CFrame + offset end end end wait(0.1) end switch it between true and false to toggle it on and off need anything else let me know

4
0
Gu
@GumGum
(edited)

Yo can you add something like grindjng chron banana script I don't rlly need the points i just need the banana if you could do that , that'll be great I'll really appreciate it

0
0
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