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Auto High Damage

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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Touch = ReplicatedStorage.Events.Touch
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "ToggleGUI"
ScreenGui.Parent = Player.PlayerGui
ScreenGui.ResetOnSpawn = false
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 140, 0, 60)
ToggleButton.Font = Enum.Font.ArimoBold
ToggleButton.TextSize = 18
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
ToggleButton.BorderSizePixel = 0
ToggleButton.Text = "ON"
ToggleButton.Parent = ScreenGui
if UserInputService.TouchEnabled then
ToggleButton.Position = UDim2.new(0.5, -70, 0.5, -30)
ToggleButton.AnchorPoint = Vector2.new(0.5, 0.5)
else
ToggleButton.Position = UDim2.new(0, 10, 0, 10)
end
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = ToggleButton
local corners = {}
local cornerNames = {"TopLeft", "TopRight", "BottomLeft", "BottomRight"}
local cornerPositions = {
UDim2.new(0, 0, 0, 0),
UDim2.new(1, 0, 0, 0),
UDim2.new(0, 0, 1, 0),
UDim2.new(1, 0, 1, 0)
}
for i, name in ipairs(cornerNames) do
local corner = Instance.new("Frame")
corner.Name = name
corner.Size = UDim2.new(0, 5, 0, 5)
corner.Position = cornerPositions[i]
corner.AnchorPoint = Vector2.new(
cornerPositions[i].X.Scale,
cornerPositions[i].Y.Scale
)
corner.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
corner.BorderSizePixel = 0
corner.ZIndex = 2
corner.Parent = ToggleButton
local cornerCorner = Instance.new("UICorner")
cornerCorner.CornerRadius = UDim.new(0, 2)
cornerCorner.Parent = corner
table.insert(corners, corner)
end
local isEnabled = false
local connection
local dragging = false
local dragInput, dragStart, startPos
local hasMoved = false
local function fireTouch()
Touch:FireServer("19")
end
local function updateRainbowCorners()
local time = tick()
for i, corner in ipairs(corners) do
local hue = (time * 0.5 + (i-1) * 0.25) % 1
corner.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
end
end
local function toggleButtonState()
isEnabled = not isEnabled
if isEnabled then
ToggleButton.Text = "OFF"
ToggleButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
connection = RunService.Heartbeat:Connect(fireTouch)
else
ToggleButton.Text = "ON"
ToggleButton.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
if connection then
connection:Disconnect()
connection = nil
end
end
end
local function onInputBegan(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
hasMoved = false
dragStart = input.Position
startPos = ToggleButton.Position
ToggleButton.BackgroundTransparency = 0.2
end
end
ToggleButton.InputBegan:Connect(onInputBegan)
ToggleButton.InputChanged:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and dragging then
dragInput = input
local delta = input.Position - dragStart
if delta.Magnitude > 5 then
hasMoved = true
end
ToggleButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputChanged:Connect(function(input)
if (input == dragInput or input.UserInputType == Enum.UserInputType.Touch) and dragging then
local delta = input.Position - dragStart
if delta.Magnitude > 5 then
hasMoved = true
end
ToggleButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
local function onInputEnded(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and dragging then
dragging = false
ToggleButton.BackgroundTransparency = 0
if not hasMoved then
toggleButtonState()
end
end
end
ToggleButton.InputEnded:Connect(onInputEnded)
UserInputService.InputEnded:Connect(onInputEnded)
local rainbowConnection
rainbowConnection = RunService.Heartbeat:Connect(function()
updateRainbowCorners()
end)
ScreenGui.Destroying:Connect(function()
if connection then
connection:Disconnect()
end
if rainbowConnection then
rainbowConnection:Disconnect()
end
end)
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