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Auto Roll Family Auto Roll Talent Auto Use Codes Open Source
47,350 views
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Description
Got bored and saw rolls in this game are very slow, so I made a script like "Skip Rolls" gamepass that rolls family and talents without delay, stops automatically based on your choices, and uses all available codes. Open source, no credits needed.
- Auto Roll Family (adjustable)
- Auto Roll Talent (adjustable)
- Auto Use All Codes (optional)
Features:
- Auto Roll Family (adjustable)
- Auto Roll Talent (adjustable)
- Auto Use All Codes (optional)
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93 Lines • 3.02 KiB
Verified
-- Keep both on "true" if you want to roll talent + family at the same time
getgenv().toggleTalent = true -- set to "false" if you don't want to roll talent
getgenv().toggleFamily = true -- set to "false" if you don't want to roll family
getgenv().waitTime = 0.20 -- Set the wait time between rerolls, 0.20 is the minimum recommended, below to it can cause issues
-- Auto use all codes once, set to "false" to disable
getgenv().autoUseCodes = true
-- Set the minimum talent value (e.g., 31 → 70). Supports multiple values.
local talentConditions = {31, 32, 33, 34, 35}
-- Set the family names you want, supports multiple names
local familyConditions = {"Wushang", "Bai", "Xuan", "Ling"}
local additionalCodes = {
"1100Likes!",
"1KLIKES",
"900Likes!!",
"500LIKES",
"600LIKES",
"Release",
"Cultivation",
"Reborn",
"SorryForMaintenance",
"Sorry4Shutdown",
"BugFIX",
"SorryForShutdowns",
"100Likes"
}
local function isTalentConditionMet(number)
for _, condition in ipairs(talentConditions) do
if number >= condition then
return true
end
end
return false
end
local function isFamilyConditionMet(familyName)
for _, condition in ipairs(familyConditions) do
if familyName == condition then
return true
end
end
return false
end
local function redeemCode(code)
local args = {code}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("EnterCode"):FireServer(unpack(args))
task.wait(0.50)
end
if getgenv().autoUseCodes then
local codesFolder = game:GetService("ReplicatedStorage").Modules.Data.DataTemplate:WaitForChild("Codes")
for _, boolValue in ipairs(codesFolder:GetChildren()) do
if boolValue:IsA("BoolValue") then
redeemCode(boolValue.Name)
end
end
for _, code in ipairs(additionalCodes) do
redeemCode(code)
end
getgenv().autoUseCodes = false
end
while getgenv().toggleTalent or getgenv().toggleFamily do
if getgenv().toggleTalent then
local talentText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.TalentFrame.Talent.TextLabel.Text
local talentNumber = tonumber(talentText)
if talentNumber and isTalentConditionMet(talentNumber) then
getgenv().toggleTalent = false
else
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollTalent"):FireServer()
task.wait(getgenv().waitTime)
end
end
if getgenv().toggleFamily then
local familyText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.FamilyFrame.Family.TextLabel.Text
if isFamilyConditionMet(familyText) then
getgenv().toggleFamily = false
else
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollFamily"):FireServer()
task.wait(getgenv().waitTime)
end
end
end
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