ADVERTISEMENTREMOVE ADS
Game icon

Auto Yo-Yo + More

YoYo Simulatorβ€’
9 months ago
Script preview thumbnail
Script Preview

Description

πŸ”₯ Features:

βœ… Auto Detect & Use Your Yo-Yo – Uses the correct Yo-Yo dynamically.
βœ… Auto Sell – Automatically sells at "Home" after usage.
βœ… Auto Buy All Yo-Yos – Instantly buys all available Yo-Yos.
βœ… Auto Buy All Backpacks – Automatically purchases the best backpacks.
βœ… Fully Configurable – Toggle each feature separately.
βœ… Optimized & Safe – Prevents overload with smart delays.

ADVERTISEMENTREMOVE ADS
57 Lines β€’ 1.98 KiB
Raw
_G.AutoUseYoYo = true
_G.AutoSell = true
_G.AutoBuyAllYoYo = false
_G.AutoBuyAllBackpack = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local toolEvent = ReplicatedStorage:WaitForChild("GameEvents"):WaitForChild("ToolEvents"):WaitForChild("ToolEvent")
local sellEvent = ReplicatedStorage:WaitForChild("GameEvents"):WaitForChild("SellEvent")
local buyAllYoYoEvent = ReplicatedStorage:WaitForChild("GameEvents"):WaitForChild("ToolEvents"):WaitForChild("BuyAllTools")
local buyAllBackpackEvent = ReplicatedStorage:WaitForChild("GameEvents"):WaitForChild("BackpackEvents"):WaitForChild("BuyAllBackpacks")
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function getYoYoColor()
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") and tool.Name:match("Yo%-Yo") then
return tool.Name
end
end
return nil
end
local function autoActions()
while _G.AutoUseYoYo or _G.AutoSell or _G.AutoBuyAllYoYo or _G.AutoBuyAllBackpack do
if _G.AutoBuyAllYoYo then
local buyYoYoArgs = { [1] = player }
buyAllYoYoEvent:FireServer(unpack(buyYoYoArgs))
end
if _G.AutoBuyAllBackpack then
local buyBackpackArgs = { [1] = player }
buyAllBackpackEvent:FireServer(unpack(buyBackpackArgs))
end
local yoYo = getYoYoColor()
if _G.AutoUseYoYo and yoYo then
local toolArgs = { [1] = yoYo, [2] = player }
toolEvent:FireServer(unpack(toolArgs))
end
if _G.AutoSell then
local sellArgs = { [1] = "Home", [2] = player }
sellEvent:FireServer(unpack(sellArgs))
end
wait(0.2)
end
end
spawn(function()
while wait(0.1) do
if _G.AutoUseYoYo or _G.AutoSell or _G.AutoBuyAllYoYo or _G.AutoBuyAllBackpack then
autoActions()
end
end
end)
ADVERTISEMENTREMOVE ADS

Comments

0 comments
to add a comment
Loading comments
ADVERTISEMENTREMOVE ADS