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aye gui moblie

Brookhaven 🏡RP
4 months ago
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Key System
Key System
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63 Lines • 2.18 KiB
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if game.PlaceId == 4924922222 then
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/UI-Interface/CustomFIeld/main/RayField.lua
local Window = Rayfield:CreateWindow({
Name = "AYE GUI",
LoadingTitle = "Rayfield Interface Suite",
LoadingSubtitle = "by Aye10ku",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "aye10ku Hub"
},
Discord = {
Enabled = false,
Invite = "sirius", -- The Discord invite code, do not include discord.gg/
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "aye10ku Hub",
Subtitle = "Key System",
Note = "v.1 key=key123lol",
FileName = "SiriusKey",
SaveKey = true,
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key "key123lol"
}
})
local MainTab = Window:CreateTab("home🏡", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("main",true/false) -- The 2nd argument is to tell if its only a Title and doesnt contain elements
Rayfield:Notify({
Title = "you did it",
Content = "cool gui",
Duration = 5,
Image = nil,
local Button = Tab:CreateButton({
Name = "Button Example",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = mainTab:CreateButton({
Name = "admin",
Callback = function()
loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/Infinite%20Yield.txt"))()
end,
})
local Slider = MainTab:CreateSlider({
Name = "Slider Example",
Range = {0, 100},
Increment = 1,
Suffix = "speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
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