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instant cash script op source

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Description

script that has

instant cash

auto buy all tools

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136 Lines • 4.96 KiB
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3)
local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server")
local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents")
local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents")
if not (NetworkingFolder and ServerFolder and RemoteEventsFolder and DamageFolder) then return end
local TARGET_POS = Vector3.new(-0.8127598762512207, 3.0275533199310303, 0.008699118159711361)
local remoteTemplates = {
{name="PhysicsDamage", args={233.3304443359375, TARGET_POS}},
{name="SlapDamage", args={TARGET_POS}},
{name="FistDamage", args={TARGET_POS, 1955.1041113523675}},
{name="PhysicsDamage", args={134.89413452148438, TARGET_POS}},
{name="TaserDamage", args={TARGET_POS}},
{name="JackhammerDamage", args={TARGET_POS}},
{name="AirstrikeDamage", args={TARGET_POS, 3.60764479637146}},
{name="FlamethrowerDamage", args={TARGET_POS}},
{name="GrenadeDamage", args={TARGET_POS, 3.9843320846557617}},
{name="BaseballDamage", args={TARGET_POS, 40}},
{name="BowlingBallDamage", args={TARGET_POS, 40}},
{name="LandmineDamage", args={TARGET_POS, 1.5427013635635376}},
{name="EnvironmentFireDamage", args={TARGET_POS}},
{name="JobApplicationDamage", args={TARGET_POS}},
{name="BowlingBallDamage", args={TARGET_POS, 2.1378767490386963}},
{name="TimeBombDamage", args={TARGET_POS}},
{name="MinigunDamage", args={TARGET_POS}},
{name="RocketLauncherDamage", args={TARGET_POS}},
{name="BurnDamage", args={TARGET_POS}},
{name="SmiteDamage", args={TARGET_POS}},
{name="EarthquakeDamage", args={TARGET_POS}},
{name="VoidDamage", args={TARGET_POS}},
}
local remotes = {}
for _, t in ipairs(remoteTemplates) do
local remoteInst = DamageFolder:FindFirstChild(t.name)
if remoteInst then
table.insert(remotes, {inst = remoteInst, args = t.args})
end
end
if #remotes == 0 then return end
local NEVERLOSE = loadstring(game:HttpGet("https://raw.githubusercontent.com/3345-c-a-t-s-u-s/NEVERLOSE-UI-Nightly/main/source.lua"))()
NEVERLOSE:Theme("dark")
local Window = NEVERLOSE:AddWindow("gui name", "by ?")
local Notification = NEVERLOSE:Notification()
Notification.MaxNotifications = 6
Window:AddTabLabel("Home")
local MainTab = Window:AddTab("Main", "ads")
local Section = MainTab:AddSection("Cash", "left")
local SectionRight = MainTab:AddSection("AutoBuy", "right")
Section:AddLabel("")
local RATE = 50
local running = false
local runningBuy = false
local buyDelay = 0.1
Section:AddToggle("Instant Cash", false, function(val)
running = val
end)
Section:AddSlider("Cash spam/s", 1, 50, 50, function(val)
RATE = math.clamp(math.floor(val), 1, 50)
end)
SectionRight:AddToggle("Auto buy all tools", false, function(val)
runningBuy = val
if val then
Notification:Notify("info", "Notification", "Enable the auto buy all tools feature\nso it can make much more money\nfrom those tools")
end
end)
local PurchaseAction = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("PurchaseAction")
local toolNames = {
"SlapHand","FistHand","BuzzSawTool","TaserTool","JackhammerTool",
"AirstrikeTool","FlamethrowerTool","GrenadeWeapon","BaseballWeapon",
"LandmineWeapon","MolotovWeapon","PaintballGunWeapon","JobApplicationWeapon",
"BowlingBallWeapon","TimeBombWeapon","MinigunWeapon","RocketLauncherWeapon",
"FireballMagic","SmiteMagic","EarthquakeMagic","GravityWellMagic",
}
spawn(function()
Notification:Notify("info", "Notification", "Enable the auto buy all tools feature\nso it can make much more money\nfrom those tools")
while true do
if running then
local start = tick()
for _, r in ipairs(remotes) do
spawn(function()
pcall(function()
r.inst:FireServer(unpack(r.args))
end)
end)
end
local elapsed = tick() - start
local targetInterval = 1 / RATE
local sleepTime = targetInterval - elapsed
if sleepTime > 0 then
wait(sleepTime)
else
task.wait(0)
end
else
task.wait(0.12)
end
end
end)
spawn(function()
while true do
if runningBuy then
if not PurchaseAction then
runningBuy = false
break
end
for _, toolName in ipairs(toolNames) do
if not runningBuy then break end
pcall(function()
PurchaseAction:FireServer(toolName)
end)
task.wait(buyDelay)
end
else
task.wait(0.12)
end
end
end)
NEVERLOSE:Init()
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Gi

Working good

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