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AutoFarm(Flexable), AutoUpgrade.
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Description
F@ck these keysystem scripts.
Open Sourced
Features:
- Slam volocity(The speed at which the autofarm is going)
- Auto bone upgrade
- Auto purchase next ragdoll
- auto refine ragdoll
- AutoFarm duration(Collects money than goes back to autofarming)
- autofarm
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220 Lines • 7.94 KiB
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local plr = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
-- Settings
local runningAutofarm = false
local runningUpgrade = false
local runningNextRagdoll = false
local runningRefine = false
local slamDuration = 20
local slamVelocity = 100
-- Freeze/unfreeze
local function setFrozen(char, state)
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = state end
end
-- Safe teleport character
local function safeTeleport(char, cframeAbove)
local parts = {}
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
parts[#parts+1] = part
part.Anchored = true
part.AssemblyLinearVelocity = Vector3.new()
part.AssemblyAngularVelocity = Vector3.new()
end
end
for _, part in pairs(parts) do
part.CFrame = cframeAbove + Vector3.new(math.random(-1,1), 0, math.random(-1,1))
end
-- small wait to let physics settle
task.wait(0.3)
-- unanchor parts
for _, part in pairs(parts) do
part.Anchored = false
end
end
-- Fire ragdoll
local function fireRagdollTouch()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local ragdollPart = workspace:FindFirstChild("RagdollParts") and workspace.RagdollParts:FindFirstChild("RagdollCollission")
if hrp and ragdollPart then
local touchInterest = ragdollPart:FindFirstChildOfClass("TouchTransmitter")
if touchInterest then
firetouchinterest(hrp, ragdollPart, 0)
task.wait()
firetouchinterest(hrp, ragdollPart, 1)
end
end
end
-- Autofarm loop
local function autofarmLoop()
while runningAutofarm do
local char = plr.Character
if not char then
task.wait(1)
else
local hrp = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
local spawnFolder = workspace:FindFirstChild("Spawn")
if hrp and head and spawnFolder then
local targetPart = workspace:GetChildren()[50]
local teleportTarget = spawnFolder:GetChildren()[84]
if targetPart and teleportTarget then
fireRagdollTouch()
local startTime = tick()
while tick()-startTime < slamDuration and runningAutofarm do
if not (hrp and head and targetPart) then break end
local direction = (targetPart.Position - hrp.Position).Unit
local velocity = direction * slamVelocity
for _, partName in pairs({"HumanoidRootPart","Head","Torso","Left Arm","Right Arm","Left Leg","Right Leg"}) do
local part = char:FindFirstChild(partName)
if part then
part.AssemblyLinearVelocity = velocity + Vector3.new(0,15,0)
end
end
task.wait(0.15)
end
-- Freeze + safe teleport
setFrozen(char,true)
safeTeleport(char, teleportTarget.CFrame + Vector3.new(0,10,0))
setFrozen(char,false)
-- Wait respawn
local oldChar = char
repeat task.wait(0.5) until not runningAutofarm or (plr.Character ~= oldChar and plr.Character:FindFirstChild("HumanoidRootPart"))
if not runningAutofarm then return end
task.wait(1)
fireRagdollTouch()
else
task.wait(1)
end
else
task.wait(1)
end
end
end
end
-- Auto upgrade
local function autoUpgradeLoop()
while runningUpgrade do
Remotes.PurchaseBoneUpgrade:FireServer("Head")
Remotes.PurchaseBoneUpgrade:FireServer("Torso")
Remotes.PurchaseBoneUpgrade:FireServer("Arm")
Remotes.PurchaseBoneUpgrade:FireServer("Leg")
task.wait(0.2)
end
end
-- Auto next ragdoll
local function autoNextRagdollLoop()
while runningNextRagdoll do
Remotes.PurchaseNextRagdoll:FireServer()
task.wait(0.5)
end
end
-- Auto refine
local function autoRefineLoop()
while runningRefine do
Remotes.RefineRagdoll:FireServer()
task.wait(0.5)
end
end
local Library = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau"))()
local SaveManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/SaveManager.luau"))()
local InterfaceManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/InterfaceManager.luau"))()
local Window = Library:CreateWindow{
Title = `Break your Bones`,
SubTitle = "by Fatigue",
TabWidth = 160,
Size = UDim2.fromOffset(830, 525),
Resize = true, -- Resize this ^ Size according to a 1920x1080 screen, good for mobile users but may look weird on some devices
MinSize = Vector2.new(470, 380),
Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightControl -- Used when theres no MinimizeKeybind
}
local Tabs = {
Main = Window:CreateTab{
Title = "Main",
Icon = "phosphor-users-bold"
},
Settings = Window:CreateTab{
Title = "Settings",
Icon = "settings"
}
}
-- Autofarm toggle
local Toggle = Tabs.Main:CreateToggle("AutofarmToggle",{Title="Autofarm",Default=false}):OnChanged(function(v)
runningAutofarm = v
if v then task.spawn(autofarmLoop) end
end)
-- Slam Duration
local Slider = Tabs.Main:CreateSlider("SlamDuration",{Title="Slam Duration",Min=5,Max=60,Default=20,Rounding=1}):OnChanged(function(val)
slamDuration = val
end)
-- Slam Velocity
local Slider = Tabs.Main:CreateSlider("SlamVelocity",{Title="Slam Velocity",Min=50,Max=500,Default=100,Rounding=1}):OnChanged(function(val)
slamVelocity = val
end)
-- Auto Upgrade Bones
local Toggle = Tabs.Main:CreateToggle("AutoUpgrade",{Title="Auto Upgrade Bones",Default=false}):OnChanged(function(v)
runningUpgrade = v
if v then task.spawn(autoUpgradeLoop) end
end)
-- Auto Next Ragdoll
local Toggle = Tabs.Main:CreateToggle("AutoNextRagdoll",{Title="Auto Purchase Next Ragdoll",Default=false}):OnChanged(function(v)
runningNextRagdoll = v
if v then task.spawn(autoNextRagdollLoop) end
end)
-- Auto Refine
local Toggle = Tabs.Main:CreateToggle("AutoRefine",{Title="Auto Refine Ragdoll",Default=false}):OnChanged(function(v)
runningRefine = v
if v then task.spawn(autoRefineLoop) end
end)
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- InterfaceManager (Allows you to have a interface managment system)
-- Hand the library over to our managers
SaveManager:SetLibrary(Library)
InterfaceManager:SetLibrary(Library)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes{}
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/BreakYourBones")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
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