ADVERTISEMENTREMOVE ADS
Game icon

C00lkidd script

[ALPHA] 🎄 Forsaken•
1 month ago
Script preview thumbnail
Script Preview

Description

this script turns you to c00lkidd controls: Q: walkspeed override R: pizza delivery T: corrupt nature click: punch

Tested with

ADVERTISEMENTREMOVE ADS
185 Lines • 5.38 KiB
Raw
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local HRP = character:WaitForChild("HumanoidRootPart")
local mouse = player:GetMouse()
-- Animation IDs
local Animations = {
Idle = "rbxassetid://18885903667",
Walk = "rbxassetid://18885906143",
Click = "rbxassetid://18885909645",
Q = "rbxassetid://18885932392",
R = "rbxassetid://18885915433",
T = "rbxassetid://18885919947",
Intro = "rbxassetid://18924919303",
}
-- Audio IDs
local Audio = {
Intro = "rbxassetid://120121923711079", -- Audio Intro
Main = "rbxassetid://109462962253306", -- Background Music sau intro
Idle = "rbxassetid://73235255020546", -- Audio cho khi đứng yên
Click = "rbxassetid://110759725172567", -- Audio cho chuột trái
R = "rbxassetid://88445378869172", -- Audio cho chiêu R
T = "rbxassetid://130562515541162", -- Audio cho chiêu T
}
-- Table chứa các audio đang chạy để cleanup sau này
local activeSounds = {}
-- Helper: Play sound và theo dõi
local function playSound(id, parent, volume, looped)
local s = Instance.new("Sound", parent)
s.SoundId = id
s.Volume = volume or 1
s.Looped = looped or false
s:Play()
table.insert(activeSounds, s)
return s
end
-- Helper: Cleanup tất cả audio
local function clearAllSounds()
for _, s in ipairs(activeSounds) do
if s and s:IsA("Sound") then
s:Stop()
s:Destroy()
end
end
activeSounds = {}
end
-- Helper: Load Animation
local function loadAnim(id)
local anim = Instance.new("Animation")
anim.AnimationId = id
return humanoid:LoadAnimation(anim)
end
-- Load Animations
local idleTrack = loadAnim(Animations.Idle)
local walkTrack = loadAnim(Animations.Walk)
local clickTrack = loadAnim(Animations.Click)
local qTrack = loadAnim(Animations.Q)
local rTrack = loadAnim(Animations.R)
local tTrack = loadAnim(Animations.T)
local introTrack = loadAnim(Animations.Intro)
-- Play Intro Animation + Audio
local introSound = playSound(Audio.Intro, workspace, 1, false)
introTrack:Play()
local introPlaying = true
task.delay(3, function()
introTrack:Stop()
if introSound then introSound:Stop() end
introPlaying = false
-- Start background music
playSound(Audio.Main, workspace, 1, true)
idleTrack:Play()
end)
-- Idle / Walk handling
local idleAudio = nil
RunService.RenderStepped:Connect(function()
if introPlaying then return end
if humanoid.MoveDirection.Magnitude > 0 then
if not walkTrack.IsPlaying then walkTrack:Play() end
if idleTrack.IsPlaying then idleTrack:Stop() end
if idleAudio then
idleAudio:Stop()
idleAudio:Destroy()
idleAudio = nil
end
else
if not idleTrack.IsPlaying then idleTrack:Play() end
if walkTrack.IsPlaying then walkTrack:Stop() end
if not idleAudio then
idleAudio = playSound(Audio.Idle, workspace, 0.6, true)
end
end
end)
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if introPlaying or gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local s = playSound(Audio.Click, workspace, 1, false)
clickTrack:Play()
clickTrack.Stopped:Connect(function()
s:Stop()
s:Destroy()
end)
elseif input.KeyCode == Enum.KeyCode.Q then
qTrack:Play()
local dash = Instance.new("BodyVelocity")
dash.MaxForce = Vector3.new(1, 1, 1) * 100000
dash.Velocity = HRP.CFrame.LookVector * 60
dash.P = 50
dash.Parent = HRP
local connection
connection = HRP.Touched:Connect(function(hit)
if hit:IsA("BasePart") and hit.CanCollide and not hit:IsDescendantOf(char) then
dash:Destroy()
connection:Disconnect()
end
end)
Debris:AddItem(dash, 0.9)
elseif input.KeyCode == Enum.KeyCode.R then
-- Chiêu R: chỉ chạy animation và audio, không khóa chuyển động
rTrack:Play()
local rSound = playSound(Audio.R, workspace, 1, false)
rTrack.Stopped:Connect(function()
rSound:Stop()
rSound:Destroy()
end)
elseif input.KeyCode == Enum.KeyCode.T then
-- Chiêu T: tương tự chiêu R
tTrack:Play()
local tSound = playSound(Audio.T, workspace, 1, false)
tTrack.Stopped:Connect(function()
tSound:Stop()
tSound:Destroy()
end)
end
end)
-- Khi nhân vật chết, xoá hết âm thanh
humanoid.Died:Connect(function()
if idleAudio then
idleAudio:Stop()
idleAudio:Destroy()
idleAudio = nil
end
clearAllSounds()
idleTrack:Stop()
walkTrack:Stop()
clickTrack:Stop()
qTrack:Stop()
rTrack:Stop()
tTrack:Stop()
introTrack:Stop()
end)
player.CharacterAdded:Connect(function(newChar)
newChar:WaitForChild("Humanoid").Died:Connect(function()
clearAllSounds()
end)
end)
ADVERTISEMENTREMOVE ADS

Comments

3 comments
to add a comment
Ka

Is it possible to get the dev characters in the main game of forsaken?

0
0
Ab

@KaylemCastillo no

0
0
Ab

@KaylemCastillo it only works on forsaken clones

0
0
ADVERTISEMENTREMOVE ADS